Module:LootChest
Maintenance
| Template:DataChecked | 20:49, June 9 2022 (UTC) |
| Template:DataChecked | 18:43, 20 April 2022 (UTC) |
| Template:DataChecked | 20:49, June 9 2022 (UTC) |
| Template:DataChecked | 18:43, January 23 2023 (UTC) |
.base usage (Template:LootChest)
Generates a table of the contents of the designated chests, with columns corresponding to various statistics about the availability of those items.
Invoking
It takes any number of chest parameters, and any number of column parameters, in no particular order.
If no chest parameters are listed, it displays them all; likewise for column parameters.
{{#invoke:LootChest|base
[ |<chestParam1> ... |<chestParamN> ]
[ |<columnHideParam1> ... |<columnHideParamN> ]
}}
Chest parameters
ancient-city-ice-boxancient-citybastion-bridgebastion-genericbastion-hoglin-stablebastion-treasurebonus-barrelbonusbrushable-cold-ocean-ruinsbrushable-desert-templebrushable-desert-wellbrushable-trail-ruins-rarebrushable-trail-ruinsbrushable-warm-ocean-ruinsburied-treasuredesert-temple(alternative name:desert)end-cityigloojungle-temple-dispenserjungle-temple(alternative name:jungle)mineshaftmonster roommoon-labmoon-resuplynether-fortress(alternative names:nether,nether-fortress)pillager-outpost(alternative name:outpost)ruined-portalshipwreck-mapshipwreck-supplyshipwreck-treasurestronghold-altar(alternative name:altar)stronghold-library(alternative name:library)stronghold-storeroom(alternative name:storeroom)trial-chambers-chamber-dispensertrial-chambers-corridor-dispensertrial-chambers-corridor-pottrial-chambers-corridortrial-chambers-entrancetrial-chambers-intersection-barreltrial-chambers-intersectiontrial-chambers-reward-ominoustrial-chambers-reward(alternative name:trial-vault)trial-chambers-supplytrial-chambers-trial-spawner-ominoustrial-chambers-trial-spawner(alternative name:trial-spawner)trial-chambers-water-dispenserunderwater-ruin-bigunderwater-ruin-smallvillage-armorer(alternative name:armorer)village-butcher(alternative name:butcher)village-cartographer(alternative name:cartographer)village-desert-house(alternative name:desert-house)village-fisherman(alternative name:fisherman)village-fletcher(alternative name:fletcher)village-mason(alternative name:mason)village-plains-house(alternative name:plains-house)village-savanna-house(alternative name:savanna-house)village-shepherd(alternative name:shepherd)village-snowy-house(alternative name:snowy-house)village-taiga-house(alternative name:taiga-house)village-tannery(alternative name:tannery)village-temple(alternative name:temple)village-toolsmith(alternative name:toolsmith)village-weaponsmith(alternative name:weaponsmith)woodland-mansion(alternative name:mansion)
Column parameters
chance: The odds of finding any of this item in a single chest.,
chests: The average number of chests the player should expect to search to find any of this item.,
items: The number of items expected per chest, averaged over a large number of chests.,
stacksize: The size of stacks (or for unstackable items, number) of this item on any given roll.,
weight: The weight of this item relative to other items in the pool.
Example
{{#invoke:LootChest|base}} → all chests and all columns
{{#invoke:LootChest|base|weaponsmith|jungle|bonus|chance|stacksize}} → only weaponsmith and jungle chests, and only 'stacksize' and 'chance' columns
.base2 usage (Template:LootChestItem inline)
Prints a summary of this item's availability in the various worldgen chests.
Invoking
It takes exactly one item name as a parameter.
{{#invoke:LootChest|base2|<itemParam>}}
Item parameters
acacia-log, acacia-planks, acacia-sapling, acacia-sapling-m, activator-rail, air-block-m, allium-m, amethyst-shard, ancient-debris, ancient-debris-2, ancient-debris-m, angler-pottery-sherd, apple, archer-pottery-sherd, arms-up-pottery-sherd, arrow, azure-bluet-m, baked-potato, bamboo, bamboo-hanging-sign, bamboo-m, bamboo-planks, barrel, basalt, beetroot, beetroot-seeds, beetroot-seeds-m, beetroot-soup, bell, bell-m, big-dripleaf-m, birch-log, birch-sapling, birch-sapling-m, black-wool, blade-pottery-sherd, block-of-diamond, block-of-emerald, block-of-gold, block-of-iron, blue-dye, blue-ice, blue-key, blue-orchid-m, blue-stained-glass-pane, bolt-armor-trim-smithing-template, bone, bone-block, bone-block-m, bone-meal, bone-meal-m, book, book-and-quill, bottle-o'-enchanting, brain-coral-block-m, bread, brewer-pottery-sherd, brick, brown-candle, brown-mushroom, brown-mushroom-m, brown-wool, bubble-coral-block-m, bucket, bucket-m, budding-amethyst-m, bundle, buried-treasure-map, burn-pottery-sherd, cactus, cactus-m, cake, candle, carrot, carrot-m, chain, chainmail-boots, chainmail-chestplate, chainmail-helmet, chainmail-leggings, cherry-sapling-m, chorus-flower-m, clay, clay-ball, clock, coal, coast-armor-trim-smithing-template, cobweb-m, cocoa-beans, cocoa-beans-m, compass, cooked-beef, cooked-chicken, cooked-cod, cooked-porkchop, cooked-salmon, copper-horse-armor, cornflower-m, cow-spawn-egg-m, crimson-fungus, crimson-nylium, crimson-nylium-m, crimson-roots, crossbow, crying-obsidian, damaged-diamond-axe, damaged-diamond-boots, damaged-diamond-chestplate, damaged-diamond-helmet, damaged-diamond-leggings, damaged-diamond-pickaxe, damaged-diamond-pickaxe-2, damaged-diamond-sword, damaged-golden-axe, damaged-golden-pickaxe, damaged-iron-axe, damaged-level-enchanted-crossbow, damaged-level-enchanted-diamond-hoe, damaged-level-enchanted-netherite-boots, damaged-level-enchanted-netherite-chestplate, damaged-level-enchanted-netherite-helmet, damaged-level-enchanted-netherite-leggings, damaged-level-enchanted-netherite-sword, damaged-netherite-boots, damaged-netherite-chestplate, damaged-netherite-helmet, damaged-netherite-leggings, damaged-netherite-sword, damaged-random-enchanted-crossbow, damaged-random-enchanted-crossbow-2, damaged-random-enchanted-diamond-axe, damaged-random-enchanted-diamond-boots, damaged-random-enchanted-diamond-boots-2, damaged-random-enchanted-diamond-chestplate, damaged-random-enchanted-diamond-chestplate-2, damaged-random-enchanted-diamond-helmet, damaged-random-enchanted-diamond-helmet-2, damaged-random-enchanted-diamond-leggings, damaged-random-enchanted-diamond-leggings-2, damaged-random-enchanted-diamond-pickaxe, damaged-random-enchanted-diamond-pickaxe-2, damaged-random-enchanted-diamond-shovel, damaged-random-enchanted-diamond-shovel-2, damaged-random-enchanted-diamond-sword, damaged-random-enchanted-diamond-sword-2, damaged-random-enchanted-golden-axe, damaged-random-enchanted-golden-pickaxe, damaged-random-enchanted-iron-axe, damaged-random-enchanted-iron-sword, damaged-random-enchanted-netherite-axe, damaged-random-enchanted-netherite-boots, damaged-random-enchanted-netherite-chestplate, damaged-random-enchanted-netherite-helmet, damaged-random-enchanted-netherite-hoe, damaged-random-enchanted-netherite-leggings, damaged-random-enchanted-netherite-pickaxe, damaged-random-enchanted-netherite-shovel, damaged-random-enchanted-netherite-sword, damaged-shield, damaged-stone-axe, damaged-stone-pickaxe, dandelion, dandelion-m, danger-pottery-sherd, dark-oak-log, dark-oak-sapling, dark-oak-sapling-m, dead-bush, detector-rail, diamond, diamond-boots, diamond-chestplate, diamond-helmet, diamond-hoe, diamond-horse-armor, diamond-leggings, diamond-m, diamond-pickaxe-m, diamond-shovel, diamond-sword, dirt-m, disc-13, disc-cat, disc-creator, disc-creator-music-box, disc-fragment-5, disc-mellohi, disc-otherside, disc-pigstep, disc-precipice, disc-relic, disc-wait, dune-armor-trim-smithing-template, echo-shard, echo-shard-m, egg, elytra-m, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-book-rnd-breach-density, enchanted-book-rnd-efficiency, enchanted-book-rnd-mending, enchanted-book-rnd-mending-trident, enchanted-book-rnd-quick-charge, enchanted-book-rnd-soul-speed, enchanted-book-rnd-swift-sneak, enchanted-book-rnd-trial-chambers, enchanted-book-rnd-trial-chambers-2, enchanted-book-rnd-unbreaking, enchanted-book-rnd-wind-burst, enchanted-fishing-rod, enchanted-golden-apple, end-stone-m, ender-pearl, ender-pearl-m, explorer-pottery-sherd, eye-armor-trim-smithing-template, feather, fern, fern-m, fire-charge, fire-coral-block-m, flint, flint-and-steel, flow-armor-trim-smithing-template, flow-banner-pattern, flower-pot, friend-pottery-sherd, furnace, ghast-tear-m, gilded-blackstone, glistering-melon-slice, glow-berries, glow-berries-m, glowstone, glowstone-dust-m, goat-horn, gold-ingot, gold-ingot-m, gold-nugget, golden-apple, golden-apple-m, golden-boots, golden-carrot, golden-chestplate, golden-helmet, golden-hoe, golden-horse-armor, golden-leggings, golden-sword, grass-block-m, gravel-m, gray-wool, green-candle, green-dye, gunpowder, gunpowder-m, guster-banner-pattern, heart-of-the-sea, heart-of-the-sea-m, heart-pottery-sherd, heartbreak-pottery-sherd, heavy-core, honey-bottle, honeycomb, horn-coral-block-m, host-armor-trim-smithing-template, howl-pottery-sherd, ink-sac, iron-axe, iron-boots, iron-chestplate, iron-helmet, iron-horse-armor, iron-ingot, iron-ingot-m, iron-leggings, iron-nugget, iron-pickaxe, iron-shovel, iron-sword, jungle-log, jungle-sapling, jungle-sapling-m, kelp-m, lapis-lazuli, lapis-lazuli-m, large-fern, large-fern-m, lava-bucket-m, lead, leather, leather-boots, leather-cap, leather-pants, leather-tunic, level-enchanted-bow, level-enchanted-bow-2, level-enchanted-crossbow, level-enchanted-diamond-axe, level-enchanted-diamond-axe-2, level-enchanted-diamond-boots, level-enchanted-diamond-boots-2, level-enchanted-diamond-chestplate, level-enchanted-diamond-chestplate-2, level-enchanted-diamond-chestplate-3, level-enchanted-diamond-chestplate-4, level-enchanted-diamond-helmet, level-enchanted-diamond-helmet-2, level-enchanted-diamond-leggings, level-enchanted-diamond-leggings-2, level-enchanted-diamond-leggings-3, level-enchanted-diamond-pickaxe, level-enchanted-diamond-shovel, level-enchanted-diamond-sword, level-enchanted-diamond-sword-2, level-enchanted-golden-boots, level-enchanted-golden-chestplate, level-enchanted-golden-helmet, level-enchanted-golden-hoe, level-enchanted-golden-leggings, level-enchanted-iron-axe, level-enchanted-iron-boots, level-enchanted-iron-boots-2, level-enchanted-iron-boots-3, level-enchanted-iron-chestplate, level-enchanted-iron-chestplate-0-10, level-enchanted-iron-chestplate-2, level-enchanted-iron-chestplate-3, level-enchanted-iron-helmet, level-enchanted-iron-helmet-2, level-enchanted-iron-helmet-3, level-enchanted-iron-leggings, level-enchanted-iron-leggings-2, level-enchanted-iron-leggings-3, level-enchanted-iron-pickaxe, level-enchanted-iron-pickaxe-2, level-enchanted-iron-shovel, level-enchanted-iron-shovel-2, level-enchanted-iron-sword, level-enchanted-iron-sword-2, level-enchanted-leather-boots, level-enchanted-leather-cap, level-enchanted-leather-pants, level-enchanted-leather-tunic, level-enchanted-stone-sword, light-blue-dye, light-blue-stained-glass-pane, light-gray-wool, light-weighted-pressure-plate, lilac-m, lily-of-the-valley-m, lingering-potion-of-healing, lingering-potion-of-poison, lingering-potion-of-slowness, lingering-potion-of-weakness, lodestone, magenta-stained-glass-pane, magma-block, magma-cream, mangrove-log, mangrove-propagule-m, map, melon-seeds, melon-seeds-m, milk-bucket, miner-pottery-sherd, moss-block, moss-block-m, mourner-pottery-sherd, mycelium-m, name-tag, nautilus-shell-m, nether-quartz, nether-quartz-m, nether-wart, nether-wart-m, netherite-boots, netherite-chestplate, netherite-helmet, netherite-ingot, netherite-leggings, netherite-scrap, netherite-upgrade-smithing-template, oak-hanging-sign, oak-log, oak-log-m, oak-planks, oak-sapling, oak-sapling-m, oak-sign, obsidian, ominous-bottle, ominous-bottle-2, ominous-trial-key, orange-dye, orange-tulip-m, oxeye-daisy-m, packed-air-m, packed-ice, paper, peony-m, pink-petals-m, pink-stained-glass-pane, pink-tulip-m, plenty-pottery-sherd, pointed-dripstone-m, poisonous-potato, polished-basalt, poppy, poppy-m, potato, potato-m, potion-of-healing, potion-of-regeneration, potion-of-strength, potion-of-swiftness, potion-of-water-breathing, powder-snow-bucket-m, powered-rail, prismarine-crystals, prismarine-crystals-m, prismarine-shard-m, prize-pottery-sherd, pufferfish-bucket-m, pumpkin, pumpkin-pie, pumpkin-seeds, pumpkin-seeds-m, purple-candle, purple-stained-glass-pane, rabbit-foot-m, rail, raiser-armor-trim-smithing-template, random-effect-arrow, random-effect-lingering-potion, random-effect-potion, random-effect-splash-potion, random-effect-tipped-arrow, random-enchanted-crossbow, random-enchanted-diamond-pickaxe, random-enchanted-golden-axe, random-enchanted-golden-boots, random-enchanted-golden-chestplate, random-enchanted-golden-helmet, random-enchanted-golden-hoe, random-enchanted-golden-leggings, random-enchanted-golden-pickaxe, random-enchanted-golden-shovel, random-enchanted-golden-sword, random-enchanted-leather-boots, random-enchanted-leather-cap, random-enchanted-leather-pants, random-enchanted-leather-tunic, raw-beef, raw-cod, raw-mutton, raw-porkchop, raw-salmon, red-candle, red-key, red-mushroom-m, red-stained-glass-pane, red-tulip-m, redstone, redstone-m, resin-brick, resin-clump, rib-armor-trim-smithing-template, rose-bush-m, rotten-flesh, saddle, sand, sand-m, scaffolding, sculk, sculk-catalyst, sculk-catalyst-m, sculk-sensor, sea-pickle-m, sentry-armor-trim-smithing-template, shaper-armor-trim-smithing-template, sheaf-pottery-sherd, shears, sheep-spawn-egg-m, shelter-pottery-sherd, short-grass, silence-armor-trim-smithing-template, skull-pottery-sherd, slimeball-m, smooth-stone, sniffer-egg, sniffer-egg-m, snort-pottery-sherd, snout-armor-trim-smithing-template, snout-banner-pattern, snow-block, snow-block-m, snowball, soul-sand, soul-sand-m, soul-speed-enchanted-golden-boots, soul-torch, spectral-arrow, spider-eye, spider-eye-m, spire-armor-trim-smithing-template, splash-potion-of-poison, splash-potion-of-slowness, splash-potion-of-weakness, spore-blossom-m, spruce-hanging-sign, spruce-log, spruce-sapling, spruce-sapling-m, spruce-sign, spyglass-m, stick, stone, stone-axe, stone-bricks, stone-pickaxe, string, string-m, sugar-cane-m, sunflower-m, suspicious-stew, suspicious-stew-2, sweet-berries, sweet-berries-m, tall-grass, tide-armor-trim-smithing-template, tipped-arrow-poison, tipped-arrow-slowness, tipped-arrow-strong-slowness, tnt, torch, trial-key, trident, tripwire-hook, tube-coral-block-m, tuff, turtle-egg-m, unknown-enchanted-diamond-chestplate, unknown-enchanted-iron-helmet, unknown-enchanted-iron-leggings, unknown-enchanted-iron-pickaxe, unknown-enchanted-iron-shovel, vex-armor-trim-smithing-template, villager-spawn-egg-m, ward-armor-trim-smithing-template, warped-nylium-m, water-bucket, water-bucket-m, wayfinder-armor-trim-smithing-template, wheat, wheat-seeds, wheat-seeds-m, white-dye, white-tulip-m, white-wool, wild-armor-trim-smithing-template, wind-charge, wind-charge-2, wither-skeleton-skull-m, wooden-axe, wooden-hoe, wooden-pickaxe, yellow-dye, yellow-key, yellow-stained-glass-pane
Example
{{#invoke:LootChest|base2|iron-ingot}} →
Iron ingots can be found in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 38.1% of end city chests in stacks of 4–8; in 41.2% of village toolsmith chests, 22.8% of stronghold altar chests, 34.3% of stronghold storeroom chests, 27.3% of chest minecarts in mineshaft, 44.8% of village weaponsmith chests, 17.0% of desert pyramid chests, 37.0% of jungle pyramid chests, 17.9% of nether fortress chests, and 97.4% of shipwreck treasure chests, all in stacks of 1–5; in 19.0% of bastion remnant chests in stacks of 1–6; in 99.4% of buried treasure chests, 13.5% of woodland mansion chests, 24.0% of trial chambers vault chests, and 18.5% of monster room chests, all in stacks of 1–4; in 30.5% of pillager outpost chests and 54.2% of village armorer chests in stacks of 1–3; in 28.5% of trial chambers corridor pot chests in stacks of 1–2; and in 33.7% of bastion remnant treasure chests in stacks of 3–9.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 57.2% of buried treasure chests in stacks of 3–5; in 38.1% of end city chests in stacks of 4–8; in 41.2% of village toolsmith chests, 22.4% of stronghold altar chests, 28.5% of stronghold storeroom chests, 27.3% of chest minecarts in mineshaft, 44.8% of village weaponsmith chests, 17.0% of desert pyramid chests, 37.0% of jungle pyramid chests, 17.9% of nether fortress chests, and 97.4% of shipwreck treasure chests, all in stacks of 1–5; in 19.0% of bastion remnant chests in stacks of 1–6; in 16.1% of woodland mansion chests, 29.6% of trial chambers vault chests, and 18.5% of monster room chests, all in stacks of 1–4; in 30.5% of pillager outpost chests and 54.2% of village armorer chests in stacks of 1–3; in 28.5% of trial chambers corridor pot chests in stacks of 1–2; and in 33.7% of bastion remnant treasure chests in stacks of 3–9.
{{#invoke:LootChest|base2|emerald}} →
Emeralds can be found in 10.2% of village butcher chests, 24.2% of village fisherman chests, 7.6% of igloo chests, 12.3% of village fletcher chests, 20.8% of village mason chests, 12.3% of village shepherd chests, 16.4% of small underwater ruins chests, 12.5% of desert pyramid chests, 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, 12.5% of desert well chests, 31.8% of village armorer chests, 14.9% of big underwater ruins chests, and 4.4% of trail ruins chests, all in stacks of 1; in 59.9% of buried treasure chests in stacks of 4–8; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 14.3% of desert village house chests, 35.6% of trial chambers corridor pot chests, 17.0% of desert pyramid chests, and 8.6% of jungle pyramid chests, all in stacks of 1–3; in 17.3% of village tannery chests, 25.4% of village temple chests, 22.8% of plains village house chests, 21.5% of savanna village house chests, 18.6% of taiga village house chests, and 9.9% of snowy village house chests, all in stacks of 1–4; in 8.9% of end city chests in stacks of 2–6; in 38.4% of trial chambers vault chests in stacks of 2–4; and in 56.2% of trial chambers ominous vault chests in stacks of 4–10.
Bedrock Edition they can be found in 10.2% of village butcher chests, 7.6% of igloo chests, 12.3% of village fletcher chests, 20.8% of village mason chests, 12.3% of village shepherd chests, 16.4% of small underwater ruins chests, 12.5% of desert pyramid chests, 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, 12.5% of desert well chests, 31.8% of village armorer chests, 14.9% of big underwater ruins chests, and 4.3% of trail ruins chests, all in stacks of 1; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 14.3% of desert village house chests, 7.1% of stronghold altar chests, 35.6% of trial chambers corridor pot chests, 17.0% of desert pyramid chests, and 8.6% of jungle pyramid chests, all in stacks of 1–3; in 17.3% of village tannery chests, 25.4% of village temple chests, 22.8% of plains village house chests, 21.5% of savanna village house chests, 20.3% of taiga village house chests, and 9.9% of snowy village house chests, all in stacks of 1–4; in 8.9% of end city chests in stacks of 2–6; in 39.7% of trial chambers vault chests in stacks of 2–4; and in 56.2% of trial chambers ominous vault chests in stacks of 4–10.
.base3 usage (Template:LootChestItem table)
Prints a summary of this item's availability in the various worldgen chests in the form of a table.
Invoking
It takes exactly one item name as a parameter.
{{#invoke:LootChest|base3|<itemParam>}}
Item parameters
Same as above
Example
{{#invoke:LootChest|base3|emerald}} → Lua error at line 1611: attempt to call field 'gfind' (a nil value).
Source
- The data is set up within
pso that it can be pulled directly from (or compared directly to) the minecraft loot table files. - stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.
Data structure
p.items
'<item-id>' = {- This key must match a sprite name for the items/blocks defined in Template:BlockSprite or Template:ItemSprite, unless
idis included in the item definition.
- This key must match a sprite name for the items/blocks defined in Template:BlockSprite or Template:ItemSprite, unless
'<sprite-type>'- Either
itemorblock.
- Either
[, id='<sprite-id>']- Use this to specify a sprite defined in Template:BlockSprite or Template:ItemSprite. Otherwise it uses the sprite with the name given by
item-id.
- Use this to specify a sprite defined in Template:BlockSprite or Template:ItemSprite. Otherwise it uses the sprite with the name given by
[, link='<item-link>']- A link to a page that is different from the sprite-id name. Used in Template:LootChest.
[, title='<item-text>']- A name for an item that is different from the sprite-id name.
[, cannot_stack=false]- Use this to indicate that the item comes in groups rather than in stacks. Used in Template:LootChestItem.
[, plural=(false|'<custom-plural-word>')]- Use
falsewhen a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural, like 'Bottles o' Enchanting'. Used in Template:LootChestItem.
- Use
[, preserve_case=false]- Use
falsewhen an item name should follow the capitalization exactly specified intitle, and not follow sentence case, like 'TNT'.
- Use
[, note='<note-name>']- Indicates that a note appears next to this item in the table. (notes are defined directly below the item list)
}
p.notes
'<note-name>' = '<note-full-text>'
p.chests[n].poolsJava[n]p.chests[n].poolsJavaUpcoming[n]p.chests[n].poolsBedrock[n]p.chests[n].poolsBedrockUpcoming[n]- rolls
{ <min-number-of-stacks>, <max-number-of-stacks> }
p.chests[n].poolsJava[n].itemsp.chests[n].poolsJavaUpcoming[n].itemsp.chests[n].poolsBedrock[n].itemsp.chests[n].poolsBedrockUpcoming[n].items
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
p.synonyms
'<chest-name-synonym>' = '<original-interally-valid-chest-name>'- Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
p.display_names
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>'- If a single chest parameter is used, this defines the name it is called in the summary text above the table.
p.columns
'<column-name>' = '<column-full-description>'- The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.
Functions
The following functions are made available at the top of the file, for ease of inspection.
calc_average_amount_this_item_per_chest
- average number of a certain item (not number of stacks), per-chest (not per-structure).
calc_chance_any_of_this_item_per_chest
- chance that at least one of a certain item is present, per-chest (not per-structure).
Item tests
{{#invoke:LootChest|base2_test}}
Bedrock Editionbirch saplings can be found in 14.3% of bonus chest chests in stacks of 4.
Bedrock Editionbook and quill can be found in 18.9% of buried treasure chests in stacks of 1–2.
Bedrock Editionbrown mushrooms can be found in all bonus chest chests in stacks of 1–2.
Bedrock Editionchainmail boots can be found in 57.2% of buried treasure chests in groups of 1.
Bedrock Editionchainmail helmets can be found in 57.2% of buried treasure chests in groups of 1.
Bedrock Editionchainmail leggings can be found in 57.2% of buried treasure chests in groups of 1.
Bedrock Editioncocoa beans can be found in 40.0% of bonus chest chests in stacks of 1–2.
Bedrock Editiondark oak saplings can be found in 14.3% of bonus chest chests in stacks of 4.
Bedrock Editionenchanted books[FN 26] can be found in 66.7% of pillager outpost chests in groups of 1.
Bedrock Editionink sacs can be found in 40.0% of stronghold storeroom chests in stacks of 1–3.
Bedrock Editionjungle saplings can be found in 28.6% of bonus chest chests in stacks of 4.
Bedrock Editionmaps[FN 30] can be found in 7.7% of shipwreck map chests and 10.5% of stronghold library chests in stacks of 1, and in 46.2% of village cartographer chests in stacks of 1–3.
Bedrock Editionmusic disc (mellohi) can be found in 18.9% of buried treasure chests in groups of 1.
Bedrock Editionmusic disc (wait) can be found in 18.9% of buried treasure chests in groups of 1.
Bedrock Editionoak signs can be found in 10.7% of taiga village house chests in stacks of 1.
Bedrock Editionresin bricks can be found in 16.1% of woodland mansion chests in stacks of 1–2.
Acacia logs can be found in 26.2% of bonus chest chests in stacks of 1–3.
Bedrock Edition they can be found in 33.3% of bonus chest chests in stacks of 1–3.
Acacia planks can be found in 20.4% of trial chambers supply chests in stacks of 3–6.
Bedrock Edition they can be found in 20.4% of trial chambers supply chests in stacks of 3–6.
Acacia saplings can be found in 4.2% of lunar base chests in stacks of 1–2, and in 6.2% of lunar base chests in stacks of 1–4.
Acacia saplings can be found in 71.7% of savanna village house chests in stacks of 1–2.
Bedrock Edition they can be found in 71.7% of savanna village house chests in stacks of 1–2, and in 14.3% of bonus chest chests in stacks of 4.
Activator rails can be found in 27.1% of chest minecarts in mineshaft in stacks of 1–4.
Bedrock Edition they can be found in 27.1% of chest minecarts in mineshaft in stacks of 1–4.
Air can be found in 13.3% of lunar base chests in stacks of 1–4.
Alliums can be found in 0.9% of lunar base chests in stacks of 1.
Amethyst shards can be found in 23.2% of Ancient City chests in stacks of 1–15, and in 39.7% of trial chambers intersection chests in stacks of 8–20.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–15, and in 39.7% of trial chambers intersection chests in stacks of 8–20.
Ancient debris can be found in 11.5% of bastion remnant treasure chests and 5.0% of bastion remnant hoglin stable chests in stacks of 2.
Bedrock Edition they can be found in 11.5% of bastion remnant treasure chests in stacks of 2.
Ancient debris can be found in 13.5% of bastion remnant chests, 27.1% of bastion remnant treasure chests, and 12.0% of bastion remnant hoglin stable chests, all in stacks of 1.
Bedrock Edition they can be found in 13.5% of bastion remnant chests, 27.1% of bastion remnant treasure chests, and 5.7% of bastion remnant hoglin stable chests, all in stacks of 1.
Ancient debrises can be found in 6.8% of lunar base chests in stacks of 1.
Angler pottery sherds can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Apples can be found in 83.8% of bonus chest chests in stacks of 1–2; in 70.4% of igloo chests, 32.9% of stronghold altar chests, 47.5% of stronghold storeroom chests, and 59.4% of village weaponsmith chests, all in stacks of 1–3; and in 74.2% of plains village house chests in stacks of 1–5.
Bedrock Edition they can be found in all bonus chest chests in stacks of 1–2; in 70.4% of igloo chests, 32.2% of stronghold altar chests, 40.0% of stronghold storeroom chests, and 59.4% of village weaponsmith chests, all in stacks of 1–3; and in 74.2% of plains village house chests in stacks of 1–5.
Archer pottery sherds can be found in 12.5% of desert pyramid chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of desert pyramid chests in stacks of 1.
Arms up pottery sherds can be found in 25.0% of desert well chests in stacks of 1.
Bedrock Edition they can be found in 25.0% of desert well chests in stacks of 1.
Arrow of poisons can be found in 31.0% of trial chambers vault chests in stacks of 2–8, and in 20.4% of trial chambers supply chests in stacks of 4–8.
Bedrock Edition they can be found in 37.8% of trial chambers vault chests in stacks of 2–8, and in 20.4% of trial chambers supply chests in stacks of 4–8.
Arrow of slowness ivs can be found in 37.5% of trial chambers ominous vault chests in stacks of 4–12.
Bedrock Edition they can be found in 37.5% of trial chambers ominous vault chests in stacks of 4–12.
Arrow of slownesses can be found in 20.4% of trial chambers supply chests in stacks of 4–8.
Bedrock Edition they can be found in 20.4% of trial chambers supply chests in stacks of 4–8.
Arrows can be found in 13.8% of dispensers in trial chambers chamber dispenser and all dispensers in trial chambers corridor dispenser in stacks of 4–8; in 37.3% of trial chambers supply chests in stacks of 4–14; in 44.1% of bastion remnant chests, 22.8% of bastion remnant hoglin stable chests, and 47.9% of bastion remnant bridge chests, all in stacks of 5–17; in 31.0% of trial chambers vault chests and 28.5% of trial chambers corridor pot chests in stacks of 2–8; in 23.3% of village fletcher chests in stacks of 1–3; in 55.1% of trial chambers entrance chests in stacks of 5–10; and in 39.1% of pillager outpost chests and all dispensers in jungle pyramids in stacks of 2–7.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests in stacks of 10–28; in 55.1% of trial chambers entrance chests in stacks of 5–10; in 39.1% of pillager outpost chests and all dispensers in jungle pyramids in stacks of 2–7; in 13.8% of dispensers in trial chambers chamber dispenser and all dispensers in trial chambers corridor dispenser in stacks of 4–8; in 23.3% of village fletcher chests in stacks of 1–3; in 44.1% of bastion remnant chests, 22.8% of bastion remnant hoglin stable chests, and 47.9% of bastion remnant bridge chests, all in stacks of 5–17; in 37.8% of trial chambers vault chests and 28.5% of trial chambers corridor pot chests in stacks of 2–8; in 37.3% of trial chambers supply chests in stacks of 4–14; in 11.2% of bastion remnant chests in stacks of 10–22; and in 33.7% of bastion remnant treasure chests in stacks of 12–25.
Arrows[FN 34] can be found in 10.9% of bonus barrel chests in stacks of 1–20.
Azure bluets can be found in 0.9% of lunar base chests in stacks of 1.
Baked potatos can be found in 49.3% of trial chambers barrel intersection chests in stacks of 6–10, in 10.0% of trial chambers spawner chests in stacks of 1–3, in 21.0% of trial chambers ominous spawner chests and 37.3% of trial chambers supply chests in stacks of 2–4, and in 54.9% of Ancient City chests in stacks of 1–10.
Bedrock Edition they can be found in 49.3% of trial chambers barrel intersection chests in stacks of 6–10, in 10.0% of trial chambers spawner chests in stacks of 1–3, in 21.0% of trial chambers ominous spawner chests and 37.3% of trial chambers supply chests in stacks of 2–4, and in 54.9% of Ancient City chests in stacks of 1–10.
Bamboo can be found in 14.4% of shipwreck supply chests and 50.6% of jungle pyramid chests in stacks of 1–3.
Bedrock Edition they can be found in 14.4% of shipwreck supply chests and 50.5% of jungle pyramid chests in stacks of 1–3.
Bamboo hanging signs can be found in 19.6% of Trial Chambers corridor chests in stacks of 1–4.
Bedrock Edition they can be found in 19.6% of Trial Chambers corridor chests in stacks of 1–4.
Bamboo planks can be found in 49.3% of trial chambers barrel intersection chests in stacks of 5–15, and in 19.6% of Trial Chambers corridor chests in stacks of 3–6.
Bedrock Edition they can be found in 49.3% of trial chambers barrel intersection chests in stacks of 5–15, and in 19.6% of Trial Chambers corridor chests in stacks of 3–6.
Bamboos can be found in 4.2% of lunar base chests in stacks of 2–4.
Barrels can be found in 24.2% of village fisherman chests in stacks of 1–3.
Beetroot seeds can be found in 6.2% of lunar base chests and 4.2% of lunar base chests in stacks of 1.
Beetroot seeds can be found in 66.3% of snowy village house chests in stacks of 1–5; in 2.2% of trail ruins chests in stacks of 1; in 13.5% of woodland mansion chests, 18.5% of monster room chests, and 27.3% of chest minecarts in mineshaft, all in stacks of 2–4; and in 21.0% of end city chests in stacks of 1–10.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1; in 33.3% of bonus chest chests in stacks of 1–2; in 16.1% of woodland mansion chests, 18.5% of monster room chests, and 27.3% of chest minecarts in mineshaft, all in stacks of 2–4; in 66.3% of snowy village house chests in stacks of 1–5; and in 21.0% of end city chests in stacks of 1–10.
Beetroot soup can be found in 9.9% of snowy village house chests in groups of 1.
Bedrock Edition they can be found in 9.9% of snowy village house chests in groups of 1.
Bells can be found in 1.5% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 1.5% of ruined portal chests in stacks of 1.
Bells can be found in 2.0% of lunar base chests in stacks of 1.
Bfc9000s[FN 38] can be found in 10.9% of bonus barrel chests in groups of 1.
Big dripleafs can be found in 0.9% of lunar base chests in stacks of 1.
Birch logs can be found in 26.2% of bonus chest chests in stacks of 1–3.
Bedrock Edition they can be found in 25.0% of bonus chest chests in stacks of 1–3.
Birch saplings can be found in 4.2% of lunar base chests in stacks of 1–2, and in 6.2% of lunar base chests in stacks of 1–4.
Black wool can be found in 33.0% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 33.0% of village shepherd chests in stacks of 1–3.
Blade pottery sherds can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Blocks of diamond can be found in 2.8% of trial chambers ominous vault chests, 2.3% of trial chambers intersection chests, and 0.3% of trial chambers corridor pot chests, all in stacks of 1.
Bedrock Edition they can be found in 2.8% of trial chambers ominous vault chests, 2.3% of trial chambers intersection chests, and 0.3% of trial chambers corridor pot chests, all in stacks of 1.
Blocks of emerald can be found in 13.8% of trial chambers ominous vault chests and 1.4% of trial chambers corridor pot chests in stacks of 1, and in 11.2% of trial chambers intersection chests in stacks of 1–3.
Bedrock Edition they can be found in 13.8% of trial chambers ominous vault chests and 1.4% of trial chambers corridor pot chests in stacks of 1, and in 11.2% of trial chambers intersection chests in stacks of 1–3.
Blocks of gold can be found in 19.0% of bastion remnant chests and 11.2% of bastion remnant bridge chests in stacks of 1, in 1.5% of ruined portal chests in stacks of 1–2, in 16.0% of bastion remnant hoglin stable chests in stacks of 2–4, and in 33.7% of bastion remnant treasure chests in stacks of 2–5.
Bedrock Edition they can be found in 19.0% of bastion remnant chests and 11.2% of bastion remnant bridge chests in stacks of 1, in 1.5% of ruined portal chests in stacks of 1–2, in 18.2% of bastion remnant hoglin stable chests in stacks of 2–4, and in 33.7% of bastion remnant treasure chests in stacks of 2–5.
Blocks of iron can be found in 19.0% of bastion remnant chests and 11.0% of trial chambers ominous vault chests in stacks of 1, in 39.7% of trial chambers intersection chests in stacks of 1–2, and in 33.7% of bastion remnant treasure chests in stacks of 2–5.
Bedrock Edition they can be found in 19.0% of bastion remnant chests and 11.0% of trial chambers ominous vault chests in stacks of 1, in 39.7% of trial chambers intersection chests in stacks of 1–2, and in 33.7% of bastion remnant treasure chests in stacks of 2–5.
Blue dye can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Blue ice can be found in 9.9% of snowy village house chests in stacks of 1.
Bedrock Edition they can be found in 9.9% of snowy village house chests in stacks of 1.
Blue keys can be found in 4.2% of bonus barrel chests in stacks of 1.
Blue orchids can be found in 0.9% of lunar base chests in stacks of 1.
Blue stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Bolt armor trim smithing templates can be found in 6.3% of trial chambers vault chests in stacks of 1.
Bedrock Edition they can be found in 6.3% of trial chambers vault chests in stacks of 1.
Bone blocks can be found in 13.3% of lunar base chests in stacks of 1–8.
Bone blocks can be found in 24.4% of bastion remnant chests in stacks of 3–6.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 3–6.
Bone meals can be found in 14.3% of lunar base chests in stacks of 1–8.
Bone meals can be found in 20.4% of trial chambers supply chests in stacks of 2–5.
Bedrock Edition they can be found in 20.4% of trial chambers supply chests in stacks of 2–5.
Bones can be found in 35.9% of Ancient City chests in stacks of 1–15; in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8; and in 27.1% of desert pyramid chests and 61.5% of jungle pyramid chests in stacks of 4–6.
Bedrock Edition they can be found in 35.9% of Ancient City chests in stacks of 1–15; in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8; and in 27.1% of desert pyramid chests and 61.4% of jungle pyramid chests in stacks of 4–6.
Books can be found in 14.3% of desert village house chests and 12.1% of plains village house chests in stacks of 1, in 89.2% of stronghold library chests in stacks of 1–3, in 35.9% of Ancient City chests in stacks of 3–10, and in 34.5% of shipwreck map chests in stacks of 1–5.
Bedrock Edition they can be found in 14.3% of desert village house chests and 12.1% of plains village house chests in stacks of 1, in 88.3% of stronghold library chests in stacks of 1–3, in 35.9% of Ancient City chests in stacks of 3–10, and in 34.5% of shipwreck map chests in stacks of 1–5.
Bottles o' enchanting can be found in 23.2% of Ancient City chests in stacks of 1–3, and in 60.9% of pillager outpost chests and 14.1% of shipwreck treasure chests in stacks of 1.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–3, and in 11.8% of buried treasure chests, 60.9% of pillager outpost chests, and 14.1% of shipwreck treasure chests, all in stacks of 1.
Brain coral blocks can be found in 2.0% of lunar base chests in stacks of 1–4.
Bread can be found in 25.5% of woodland mansion chests and 34.1% of monster room chests in stacks of 1; in 81.2% of village toolsmith chests, 32.9% of stronghold altar chests, 47.5% of stronghold storeroom chests, 15.0% of trial chambers spawner chests, 38.7% of chest minecarts in mineshaft, and 59.4% of village weaponsmith chests, all in stacks of 1–3; in 61.5% of bonus chest chests in stacks of 1–2; and in 61.2% of village cartographer chests, 62.2% of village mason chests, 62.8% of village tannery chests, 89.3% of village temple chests, 80.6% of desert village house chests, 74.2% of plains village house chests, 71.7% of savanna village house chests, 65.6% of taiga village house chests, 80.6% of village armorer chests, and 66.3% of snowy village house chests, all in stacks of 1–4.
Bedrock Edition they can be found in 30.0% of woodland mansion chests and 34.1% of monster room chests in stacks of 1; in 81.2% of village toolsmith chests, 32.2% of stronghold altar chests, 40.0% of stronghold storeroom chests, 15.0% of trial chambers spawner chests, 38.7% of chest minecarts in mineshaft, and 59.4% of village weaponsmith chests, all in stacks of 1–3; in all bonus chest chests in stacks of 1–2; and in 61.2% of village cartographer chests, 62.2% of village mason chests, 62.8% of village tannery chests, 89.3% of village temple chests, 80.6% of desert village house chests, 74.2% of plains village house chests, 71.7% of savanna village house chests, 69.3% of taiga village house chests, 80.6% of village armorer chests, and 66.3% of snowy village house chests, all in stacks of 1–4.
Brewer pottery sherds can be found in 25.0% of desert well chests in stacks of 1.
Bedrock Edition they can be found in 25.0% of desert well chests in stacks of 1.
Bricks can be found in 12.5% of desert well chests and 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of desert well chests and 8.7% of trail ruins chests in stacks of 1.
Brown candles can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Brown mushrooms can be found in 4.2% of lunar base chests in stacks of 1.
Brown wool can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bubble coral blocks can be found in 2.0% of lunar base chests in stacks of 1–4.
Buckets can be found in 10.3% of lunar base chests and 18.7% of lunar base chests in stacks of 1.
Buckets can be found in 11.3% of savanna village house chests, 13.5% of woodland mansion chests, and 18.5% of monster room chests, all in stacks of 1; and in 5.9% of trial chambers barrel intersection chests in stacks of 1–2.
Bedrock Edition they can be found in 11.3% of savanna village house chests, 16.1% of woodland mansion chests, and 18.5% of monster room chests, all in stacks of 1; and in 5.9% of trial chambers barrel intersection chests in stacks of 1–2.
Budding amethysts can be found in 18.7% of lunar base chests in stacks of 1.
Bundles can be found in 33.3% of village cartographer chests, 33.3% of village tannery chests, 33.3% of desert village house chests, 33.3% of plains village house chests, 33.3% of savanna village house chests, 33.3% of taiga village house chests, 33.3% of village weaponsmith chests, and 33.3% of snowy village house chests, all in stacks of 1.
Bedrock Edition they can be found in 33.3% of village cartographer chests, 33.3% of village tannery chests, 33.3% of desert village house chests, 33.3% of plains village house chests, 33.3% of savanna village house chests, 33.3% of taiga village house chests, 33.3% of village weaponsmith chests, and 33.3% of snowy village house chests, all in stacks of 1.
Buried treasure maps can be found in all shipwreck map chests, 41.7% of small underwater ruins chests, and 43.5% of big underwater ruins chests, all in stacks of 1.
Bedrock Edition they can be found in all shipwreck map chests, 41.7% of small underwater ruins chests, and 43.5% of big underwater ruins chests, all in stacks of 1.
Burn pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Cactus can be found in 80.6% of desert village house chests in stacks of 1–4.
Bedrock Edition they can be found in 60.0% of bonus chest chests in stacks of 1–2, and in 80.6% of desert village house chests in stacks of 1–4.
Cactuses can be found in 4.2% of lunar base chests in stacks of 1–4.
Cake can be found in 39.7% of trial chambers intersection chests in stacks of 1–4.
Bedrock Edition they can be found in 4.1% of buried treasure chests in stacks of 1, and in 39.7% of trial chambers intersection chests in stacks of 1–4.
Candles can be found in 23.2% of Ancient City chests in stacks of 1–4.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–4.
Carrots can be found in 57.5% of pillager outpost chests in stacks of 3–5, and in 42.1% of shipwreck supply chests in stacks of 4–8.
Bedrock Edition they can be found in 50.0% of bonus chest chests in stacks of 1–2, in 42.1% of shipwreck supply chests in stacks of 4–8, and in 57.5% of pillager outpost chests in stacks of 3–5.
Carrots can be found in 6.2% of lunar base chests and 4.2% of lunar base chests in stacks of 1–4.
Chainmail chestplates can be found in 14.9% of woodland mansion chests in groups of 1.
Bedrock Edition they can be found in 57.2% of buried treasure chests and 14.7% of woodland mansion chests in groups of 1.
Chains can be found in 24.4% of bastion remnant chests in stacks of 2–10.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 2–10.
Cherry saplings can be found in 4.2% of lunar base chests in stacks of 1–2.
Chorus flowers can be found in 4.2% of lunar base chests in stacks of 1.
Clay ball can be found in 20.8% of village mason chests in stacks of 1–3, and in 14.3% of desert village house chests in stacks of 1.
Bedrock Edition they can be found in 20.8% of village mason chests in stacks of 1–3, and in 14.3% of desert village house chests and 4.3% of trail ruins chests in stacks of 1.
Clay can be found in 4.4% of trail ruins chests in stacks of 1.
Clocks can be found in 7.7% of shipwreck map chests and 7.3% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 7.7% of shipwreck map chests and 7.3% of ruined portal chests in stacks of 1.
Coal can be found in 34.3% of stronghold storeroom chests and 27.3% of chest minecarts in mineshaft in stacks of 3–8; in 70.4% of igloo chests, 84.2% of small underwater ruins chests, 19.7% of woodland mansion chests, 26.6% of monster room chests, 81.0% of big underwater ruins chests, and 41.2% of snowy village house chests, all in stacks of 1–4; in 27.9% of village butcher chests, 43.0% of village fisherman chests, and 9.9% of village toolsmith chests, all in stacks of 1–3; in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 2.2% of trail ruins chests, all in stacks of 1; in 37.3% of shipwreck supply chests in stacks of 2–8; and in 46.5% of Ancient City chests in stacks of 6–15.
Bedrock Edition they can be found in 28.5% of stronghold storeroom chests and 27.3% of chest minecarts in mineshaft in stacks of 3–8; in 70.4% of igloo chests, 84.2% of small underwater ruins chests, 23.3% of woodland mansion chests, 26.6% of monster room chests, 81.0% of big underwater ruins chests, and 41.2% of snowy village house chests, all in stacks of 1–4; in 27.9% of village butcher chests and 9.9% of village toolsmith chests in stacks of 1–3; in 13.3% of cold ocean ruins chests and 13.3% of warm ocean Ruins chests in stacks of 1; in 37.3% of shipwreck supply chests in stacks of 2–8; and in 46.5% of Ancient City chests in stacks of 6–15.
Coast armor trim smithing templates can be found in 16.7% of shipwreck supply chests, 16.7% of shipwreck map chests, and 16.7% of shipwreck treasure chests, all in stacks of 2.
Bedrock Edition they can be found in 16.7% of shipwreck supply chests, 16.7% of shipwreck map chests, and 16.7% of shipwreck treasure chests, all in stacks of 2.
Cobwebs can be found in 3.9% of lunar base chests in stacks of 1–4.
Cocoa beans can be found in 4.2% of lunar base chests in stacks of 2–4.
Compasses can be found in 26.3% of village cartographer chests, 16.1% of Ancient City chests, 7.7% of shipwreck map chests, 10.9% of stronghold library chests, and 5.9% of trial chambers barrel intersection chests, all in stacks of 1.
Bedrock Edition they can be found in 26.3% of village cartographer chests, 16.1% of Ancient City chests, 7.7% of shipwreck map chests, 10.5% of stronghold library chests, and 5.9% of trial chambers barrel intersection chests, all in stacks of 1.
Cooked chicken can be found in 15.0% of trial chambers spawner chests in stacks of 1.
Bedrock Edition they can be found in 15.0% of trial chambers spawner chests in stacks of 1.
Cooked cod can be found in 75.0% of buried treasure chests in stacks of 2–4.
Cooked porkchops can be found in 24.4% of bastion remnant chests in stacks of 1, and in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 1, and in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5.
Cooked salmon can be found in 75.0% of buried treasure chests in stacks of 2–4.
Copper horse armor can be found in 4.6% of end city chests, 2.5% of stronghold altar chests, 19.4% of monster room chests, 5.6% of village weaponsmith chests, 17.0% of desert pyramid chests, 4.4% of jungle pyramid chests, and 17.9% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 4.6% of end city chests, 0.5% of stronghold altar chests, 19.4% of monster room chests, 5.6% of village weaponsmith chests, 17.0% of desert pyramid chests, 4.4% of jungle pyramid chests, and 17.9% of nether fortress chests, all in groups of 1.
Cornflowers can be found in 0.9% of lunar base chests in stacks of 1.
Cow spawn eggs can be found in 9.7% of lunar base chests in stacks of 1.
Crimson fungi can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Crimson nylium can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Crimson nyliums can be found in 0.9% of lunar base chests in stacks of 1.
Crimson roots can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Crossbows can be found in 9.8% of bastion remnant chests and 50.0% of pillager outpost chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests and 50.0% of pillager outpost chests in groups of 1.
Crying obsidians can be found in 33.7% of bastion remnant treasure chests in stacks of 3–5, in 11.2% of bastion remnant bridge chests in stacks of 3–8, and in 19.0% of bastion remnant chests and 22.8% of bastion remnant hoglin stable chests in stacks of 1–5.
Bedrock Edition they can be found in 33.7% of bastion remnant treasure chests in stacks of 3–5, in 11.2% of bastion remnant bridge chests in stacks of 3–8, and in 19.0% of bastion remnant chests and 22.8% of bastion remnant hoglin stable chests in stacks of 1–5.
Damaged diamond axes[FN 2] can be found in 11.2% of trial chambers intersection chests in groups of 1.
Bedrock Edition they can be found in 11.2% of trial chambers intersection chests in groups of 1.
Damaged diamond pickaxes[FN 2] can be found in 11.2% of trial chambers intersection chests in groups of 1.
Bedrock Edition they can be found in 5.9% of trial chambers barrel intersection chests and 11.2% of trial chambers intersection chests in groups of 1.
Damaged diamond pickaxes[FN 8] can be found in 5.9% of trial chambers barrel intersection chests in groups of 1.
Damaged enchanted crossbows[FN 1][FN 2] can be found in 11.2% of bastion remnant bridge chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests in groups of 1.
Damaged enchanted crossbows[FN 1][FN 3] can be found in 6.7% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 6.7% of bastion remnant chests in groups of 1.
Damaged enchanted diamond boots[FN 1][FN 5] can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond chestplates[FN 1][FN 5] can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond helmets[FN 1][FN 5] can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond hoes[FN 4][FN 5] can be found in 16.1% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests in groups of 1.
Damaged enchanted diamond leggings[FN 1][FN 5] can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond shovels[FN 1][FN 8] can be found in 15.0% of bastion remnant hoglin stable chests in groups of 1.
Bedrock Edition they can be found in 17.0% of bastion remnant hoglin stable chests in groups of 1.
Damaged enchanted diamond swords[FN 1][FN 5] can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Damaged enchanted iron swords[FN 1][FN 3] can be found in 19.0% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 19.0% of bastion remnant chests in groups of 1.
Damaged golden axes[FN 8] can be found in 22.3% of trial chambers barrel intersection chests in groups of 1.
Bedrock Edition they can be found in 22.3% of trial chambers barrel intersection chests in groups of 1.
Damaged golden pickaxes[FN 8] can be found in 22.3% of trial chambers barrel intersection chests in groups of 1.
Bedrock Edition they can be found in 22.3% of trial chambers barrel intersection chests in groups of 1.
Damaged shields[FN 12] can be found in 10.4% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 2.6% of trial chambers vault chests in groups of 1.
Damaged stone axes[FN 8] can be found in 19.6% of Trial Chambers corridor chests in groups of 1.
Bedrock Edition they can be found in 19.6% of Trial Chambers corridor chests in groups of 1.
Damaged stone pickaxes[FN 8] can be found in 19.6% of Trial Chambers corridor chests and 37.3% of trial chambers supply chests in groups of 1.
Bedrock Edition they can be found in 19.6% of Trial Chambers corridor chests and 37.3% of trial chambers supply chests in groups of 1.
Dandelions can be found in 0.9% of lunar base chests in stacks of 1.
Dandelions can be found in 22.8% of plains village house chests in stacks of 1.
Bedrock Edition they can be found in 22.8% of plains village house chests in stacks of 1.
Danger pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Dark oak logs can be found in 26.2% of bonus chest chests in stacks of 1–3, and in all pillager outpost chests in stacks of 2–3.
Bedrock Edition they can be found in 33.3% of bonus chest chests in stacks of 1–3, and in all pillager outpost chests in stacks of 2–3.
Dark oak saplings can be found in 4.2% of lunar base chests in stacks of 1–4.
Dead bushes can be found in 2.2% of trail ruins chests in stacks of 1, and in 26.6% of desert village house chests in stacks of 1–3.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1, and in 26.6% of desert village house chests in stacks of 1–3.
Detector rails can be found in 27.1% of chest minecarts in mineshaft in stacks of 1–4.
Bedrock Edition they can be found in 27.1% of chest minecarts in mineshaft in stacks of 1–4.
Diamond boots can be found in 14.3% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 14.3% of bastion remnant treasure chests in groups of 1.
Diamond chestplates can be found in 7.7% of woodland mansion chests and 14.3% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 7.6% of woodland mansion chests and 14.3% of bastion remnant treasure chests in groups of 1.
Diamond helmets can be found in 14.3% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 14.3% of bastion remnant treasure chests in groups of 1.
Diamond hoes can be found in 21.8% of woodland mansion chests in groups of 1.
Bedrock Edition they can be found in 21.5% of woodland mansion chests in groups of 1.
Diamond horse armor can be found in 4.6% of end city chests, 16.1% of Ancient City chests, 2.5% of stronghold altar chests, 6.8% of monster room chests, 5.6% of village weaponsmith chests, 5.9% of desert pyramid chests, 4.4% of jungle pyramid chests, and 11.1% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 4.6% of end city chests, 16.1% of Ancient City chests, 2.4% of stronghold altar chests, 6.8% of monster room chests, 5.6% of village weaponsmith chests, 5.9% of desert pyramid chests, 4.4% of jungle pyramid chests, and 11.1% of nether fortress chests, all in groups of 1.
Diamond leggings can be found in 14.3% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 14.3% of bastion remnant treasure chests in groups of 1.
Diamond pickaxes[FN 1] can be found in 3.9% of lunar base chests in groups of 1.
Diamond shovels can be found in 6.7% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 6.7% of bastion remnant chests in groups of 1.
Diamond swords can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 16.9% of bastion remnant treasure chests in groups of 1.
Diamonds can be found in 12.5% of desert pyramid chests and 14.1% of shipwreck treasure chests in stacks of 1; in 59.9% of buried treasure chests, 8.5% of trial chambers vault chests, 21.5% of trial chambers intersection chests, 1.4% of trial chambers corridor pot chests, and 8.9% of chest minecarts in mineshaft, all in stacks of 1–2; in 26.4% of trial chambers ominous vault chests in stacks of 2–3; in 9.9% of village toolsmith chests, 7.3% of stronghold altar chests, 5.9% of trial chambers barrel intersection chests, 16.1% of village weaponsmith chests, 5.9% of desert pyramid chests, 12.7% of jungle pyramid chests, and 17.9% of nether fortress chests, all in stacks of 1–3; in 14.3% of bastion remnant treasure chests in stacks of 2–6; and in 21.0% of end city chests in stacks of 2–7.
Bedrock Edition they can be found in 46.9% of buried treasure chests, 12.5% of desert pyramid chests, and 14.1% of shipwreck treasure chests, all in stacks of 1; in 10.7% of trial chambers vault chests, 21.5% of trial chambers intersection chests, 1.4% of trial chambers corridor pot chests, and 8.9% of chest minecarts in mineshaft, all in stacks of 1–2; in 26.4% of trial chambers ominous vault chests in stacks of 2–3; in 9.9% of village toolsmith chests, 7.1% of stronghold altar chests, 5.9% of trial chambers barrel intersection chests, 16.1% of village weaponsmith chests, 5.9% of desert pyramid chests, 12.7% of jungle pyramid chests, and 17.9% of nether fortress chests, all in stacks of 1–3; in 14.3% of bastion remnant treasure chests in stacks of 2–6; and in 21.0% of end city chests in stacks of 2–7.
Diamonds can be found in 6.8% of lunar base chests in stacks of 1.
Dirt can be found in 36.8% of lunar base chests in stacks of 5–10.
Disc fragment (5)s can be found in 29.8% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 29.8% of Ancient City chests in stacks of 1–3.
Dune armor trim smithing templates can be found in 14.3% of desert pyramid chests in stacks of 2.
Bedrock Edition they can be found in 14.3% of desert pyramid chests in stacks of 2.
Echo shards can be found in 29.8% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 29.8% of Ancient City chests in stacks of 1–3.
Echo shards can be found in 3.9% of lunar base chests in stacks of 1–4.
Eggs can be found in 23.3% of village fletcher chests in stacks of 1–3, and in 6.9% of dispensers in trial chambers chamber dispenser in stacks of 4–8.
Bedrock Edition they can be found in 23.3% of village fletcher chests in stacks of 1–3, and in 6.9% of dispensers in trial chambers chamber dispenser in stacks of 4–8.
Elytras can be found in 3.9% of lunar base chests in groups of 1.
Emeralds can be found in 10.2% of village butcher chests, 24.2% of village fisherman chests, 7.6% of igloo chests, 12.3% of village fletcher chests, 20.8% of village mason chests, 12.3% of village shepherd chests, 16.4% of small underwater ruins chests, 12.5% of desert pyramid chests, 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, 12.5% of desert well chests, 31.8% of village armorer chests, 14.9% of big underwater ruins chests, and 4.4% of trail ruins chests, all in stacks of 1; in 56.2% of trial chambers ominous vault chests in stacks of 4–10; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 8.9% of end city chests in stacks of 2–6; in 14.3% of desert village house chests, 35.6% of trial chambers corridor pot chests, 17.0% of desert pyramid chests, and 8.6% of jungle pyramid chests, all in stacks of 1–3; in 38.4% of trial chambers vault chests in stacks of 2–4; in 17.3% of village tannery chests, 25.4% of village temple chests, 22.8% of plains village house chests, 21.5% of savanna village house chests, 18.6% of taiga village house chests, and 9.9% of snowy village house chests, all in stacks of 1–4; and in 59.9% of buried treasure chests in stacks of 4–8.
Bedrock Edition they can be found in 10.2% of village butcher chests, 7.6% of igloo chests, 12.3% of village fletcher chests, 20.8% of village mason chests, 12.3% of village shepherd chests, 16.4% of small underwater ruins chests, 12.5% of desert pyramid chests, 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, 12.5% of desert well chests, 31.8% of village armorer chests, 14.9% of big underwater ruins chests, and 4.3% of trail ruins chests, all in stacks of 1; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 39.7% of trial chambers vault chests in stacks of 2–4; in 14.3% of desert village house chests, 7.1% of stronghold altar chests, 35.6% of trial chambers corridor pot chests, 17.0% of desert pyramid chests, and 8.6% of jungle pyramid chests, all in stacks of 1–3; in 56.2% of trial chambers ominous vault chests in stacks of 4–10; in 17.3% of village tannery chests, 25.4% of village temple chests, 22.8% of plains village house chests, 21.5% of savanna village house chests, 20.3% of taiga village house chests, and 9.9% of snowy village house chests, all in stacks of 1–4; and in 8.9% of end city chests in stacks of 2–6.
Empty maps can be found in 46.2% of village cartographer chests in stacks of 1–3, and in 7.7% of shipwreck map chests and 10.9% of stronghold library chests in stacks of 1.
Enchanted books[FN 14] can be found in 11.2% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant chests in groups of 1.
Enchanted books[FN 15] can be found in 23.2% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 23.2% of Ancient City chests in groups of 1.
Enchanted books[FN 17] can be found in 7.0% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 1.7% of trial chambers vault chests in groups of 1.
Enchanted books[FN 18] can be found in 5.5% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 5.5% of trial chambers ominous vault chests in groups of 1.
Enchanted books[FN 19] can be found in 7.0% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 1.7% of trial chambers vault chests in groups of 1.
Enchanted books[FN 20] can be found in 5.5% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 5.5% of trial chambers ominous vault chests in groups of 1.
Enchanted books[FN 21] can be found in 5.5% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 5.5% of trial chambers ominous vault chests in groups of 1.
Enchanted books[FN 24] can be found in 2.5% of stronghold altar chests, 4.0% of stronghold storeroom chests, 67.8% of stronghold library chests, and 4.4% of jungle pyramid chests, all in groups of 1.
Bedrock Edition they can be found in 2.9% of stronghold altar chests, 3.8% of stronghold storeroom chests, 72.9% of stronghold library chests, and 5.3% of jungle pyramid chests, all in groups of 1.
Enchanted books[FN 1] can be found in 35.9% of Ancient City chests, 11.0% of pillager outpost chests, 14.9% of woodland mansion chests, 13.3% of monster room chests, 14.1% of chest minecarts in mineshaft, 21.7% of big underwater ruins chests, and 22.2% of desert pyramid chests, all in groups of 1.
Bedrock Edition they can be found in 35.9% of Ancient City chests, 11.0% of pillager outpost chests, 17.5% of woodland mansion chests, 13.3% of monster room chests, 14.1% of chest minecarts in mineshaft, 21.7% of big underwater ruins chests, and 22.2% of desert pyramid chests, all in groups of 1.
Enchanted bows[FN 37] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted bows[FN 9] can be found in 10.4% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 2.6% of trial chambers vault chests in groups of 1.
Enchanted crossbows[FN 11] can be found in 7.0% of trial chambers vault chests and 11.0% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 1.7% of trial chambers vault chests and 11.0% of trial chambers ominous vault chests in groups of 1.
Enchanted diamond axes[FN 1][FN 6] can be found in 5.9% of trial chambers barrel intersection chests in groups of 1.
Bedrock Edition they can be found in 5.9% of trial chambers barrel intersection chests in groups of 1.
Enchanted diamond axes[FN 9] can be found in 3.5% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 0.9% of trial chambers vault chests in groups of 1.
Enchanted diamond axes[FN 10] can be found in 8.3% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 8.3% of trial chambers ominous vault chests in groups of 1.
Enchanted diamond bootses[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond boots[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond chestplates[FN 9] can be found in 3.5% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 0.9% of trial chambers vault chests in groups of 1.
Enchanted diamond chestplates[FN 10] can be found in 8.3% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 8.3% of trial chambers ominous vault chests in groups of 1.
Enchanted diamond chestplates[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond chestplates[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond helmets[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond helmets[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond leggingses[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond leggings[FN 4] can be found in 16.1% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests in groups of 1.
Enchanted diamond leggings[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond pickaxes[FN 1][FN 31] can be found in 12.0% of bastion remnant hoglin stable chests in groups of 1.
Bedrock Edition they can be found in 13.6% of bastion remnant hoglin stable chests in groups of 1.
Enchanted diamond pickaxes[FN 1] can be found in 6.7% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 6.7% of bastion remnant chests in groups of 1.
Enchanted diamond pickaxes[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond shovels[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond swords[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted diamond swords[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted fishing rods[FN 1] can be found in 41.7% of small underwater ruins chests and 21.7% of big underwater ruins chests in groups of 1.
Bedrock Edition they can be found in 41.7% of small underwater ruins chests and 21.7% of big underwater ruins chests in groups of 1.
Enchanted golden apples can be found in 8.4% of Ancient City chests in stacks of 1–2, and in 3.1% of woodland mansion chests, 2.8% of monster room chests, 22.5% of trial chambers ominous vault chests, 1.4% of chest minecarts in mineshaft, 5.9% of bastion remnant treasure chests, 2.4% of desert pyramid chests, and 1.5% of ruined portal chests, all in stacks of 1.
Bedrock Edition they can be found in 8.4% of Ancient City chests in stacks of 1–2, and in 3.1% of woodland mansion chests, 2.8% of monster room chests, 22.5% of trial chambers ominous vault chests, 1.4% of chest minecarts in mineshaft, 5.9% of bastion remnant treasure chests, 2.4% of desert pyramid chests, and 1.5% of ruined portal chests, all in stacks of 1.
Enchanted golden axes[FN 1] can be found in 9.8% of bastion remnant chests, 22.8% of bastion remnant hoglin stable chests, 11.2% of bastion remnant bridge chests, and 20.5% of ruined portal chests, all in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests, 22.8% of bastion remnant hoglin stable chests, 11.2% of bastion remnant bridge chests, and 20.5% of ruined portal chests, all in groups of 1.
Enchanted golden boots with soul speed[FN 14] can be found in 9.8% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests in groups of 1.
Enchanted golden boots[FN 1] can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Enchanted golden chestplates[FN 1] can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Enchanted golden helmets[FN 1] can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Enchanted golden hoes[FN 1] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted golden leggings[FN 1] can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests and 20.5% of ruined portal chests in groups of 1.
Enchanted golden pickaxes[FN 1] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted golden shovels[FN 1] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted golden swords[FN 1] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted iron axes[FN 1][FN 6] can be found in 10.2% of Trial Chambers corridor chests in groups of 1.
Bedrock Edition they can be found in 10.2% of Trial Chambers corridor chests in groups of 1.
Enchanted iron axes[FN 9] can be found in 7.0% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 1.7% of trial chambers vault chests in groups of 1.
Enchanted iron bootses[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron boots[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted iron chestplates[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted iron chestplates[FN 33] can be found in 7.0% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 1.7% of trial chambers vault chests in groups of 1.
Enchanted iron chestplates[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron helmets[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted iron helmets[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron leggingses[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron leggings[FN 32] can be found in 13.1% of end city chests and 23.2% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests and 23.2% of Ancient City chests in groups of 1.
Enchanted iron pickaxes[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted iron shovels[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted iron swords[FN 32] can be found in 13.1% of end city chests in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests in groups of 1.
Enchanted iron swords[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather bootses[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather boots[FN 1] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather caps[FN 1] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather caps[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather pantses[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather pants[FN 1] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather tunics[FN 1] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather tunics[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted stone swords[FN 7] can be found in 10.9% of bonus barrel chests in groups of 1.
End stones can be found in 18.7% of lunar base chests in stacks of 1–4, and in 19.8% of lunar base chests in stacks of 1–3.
Ender pearls can be found in 1.7% of lunar base chests in stacks of 2–4.
Ender pearls can be found in 22.8% of stronghold altar chests in stacks of 1, and in 19.6% of Trial Chambers corridor chests in stacks of 1–2.
Bedrock Edition they can be found in 22.4% of stronghold altar chests in stacks of 1, and in 19.6% of Trial Chambers corridor chests in stacks of 1–2.
Explorer pottery sherds can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Eye armor trim smithing templates can be found in 10.0% of stronghold altar chests and all stronghold library chests in stacks of 1.
Bedrock Edition they can be found in 10.0% of stronghold altar chests and all stronghold library chests in stacks of 1.
Feathers can be found in 12.1% of plains village house chests in stacks of 1, in 60.0% of shipwreck map chests in stacks of 1–5, and in 55.8% of village fletcher chests in stacks of 1–3.
Bedrock Edition they can be found in 12.1% of plains village house chests in stacks of 1, in 60.0% of shipwreck map chests in stacks of 1–5, and in 55.8% of village fletcher chests in stacks of 1–3.
Ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Bedrock Edition they can be found in 20.3% of taiga village house chests in stacks of 1.
Ferns can be found in 4.2% of lunar base chests in stacks of 1.
Fire charges can be found in 46.4% of ruined portal chests in stacks of 1, and in 20.7% of dispensers in trial chambers chamber dispenser in stacks of 4–8.
Bedrock Edition they can be found in 46.4% of ruined portal chests in stacks of 1, and in 20.7% of dispensers in trial chambers chamber dispenser in stacks of 4–8.
Fire coral blocks can be found in 2.0% of lunar base chests in stacks of 1–4.
Flint and steel can be found in 46.4% of ruined portal chests and 17.9% of nether fortress chests in groups of 1.
Bedrock Edition they can be found in 46.4% of ruined portal chests and 17.9% of nether fortress chests in groups of 1.
Flint can be found in 46.4% of ruined portal chests in stacks of 1–4, and in 55.8% of village fletcher chests in stacks of 1–3.
Bedrock Edition they can be found in 46.4% of ruined portal chests in stacks of 1–4, and in 55.8% of village fletcher chests in stacks of 1–3.
Flow armor trim smithing templates can be found in 22.5% of trial chambers ominous vault chests in stacks of 1.
Bedrock Edition they can be found in 22.5% of trial chambers ominous vault chests in stacks of 1.
Flow banner patterns can be found in 15.0% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 15.0% of trial chambers ominous vault chests in groups of 1.
Flower pots can be found in 20.8% of village mason chests and 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 20.8% of village mason chests and 2.2% of trail ruins chests in stacks of 1.
Friend pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Furnaces can be found in 9.9% of snowy village house chests in stacks of 1.
Bedrock Edition they can be found in 9.9% of snowy village house chests in stacks of 1.
Ghast tears can be found in 2.8% of lunar base chests in stacks of 1–3.
Gilded blackstone can be found in 11.2% of bastion remnant bridge chests in stacks of 8–12, in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5, in 44.1% of bastion remnant chests in stacks of 1–5, and in 33.7% of bastion remnant treasure chests in stacks of 5–15.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests in stacks of 8–12, in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5, in 44.1% of bastion remnant chests in stacks of 1–5, and in 33.7% of bastion remnant treasure chests in stacks of 5–15.
Glistering melon slices can be found in 7.3% of ruined portal chests in stacks of 4–12.
Bedrock Edition they can be found in 7.3% of ruined portal chests in stacks of 4–12.
Glow berries can be found in 38.7% of chest minecarts in mineshaft in stacks of 3–6, in 23.2% of Ancient City chests in stacks of 1–15, and in 37.3% of trial chambers supply chests in stacks of 2–10.
Bedrock Edition they can be found in 38.7% of chest minecarts in mineshaft in stacks of 3–6, in 23.2% of Ancient City chests in stacks of 1–15, and in 37.3% of trial chambers supply chests in stacks of 2–10.
Glow berries can be found in 4.2% of lunar base chests in stacks of 1.
Glowstone dusts can be found in 6.8% of lunar base chests in stacks of 1–8.
Glowstones can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 3–6.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 3–6.
Goat horns[FN 23] can be found in 50.0% of pillager outpost chests in groups of 1.
Bedrock Edition they can be found in 50.0% of pillager outpost chests in groups of 1.
Gold ingots can be found in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 7.3% of ruined portal chests in stacks of 2–8; in 26.5% of shipwreck treasure chests in stacks of 1–5; in 33.7% of bastion remnant treasure chests in stacks of 3–9; in 25.4% of village temple chests, 88.0% of buried treasure chests, 6.9% of woodland mansion chests, and 9.6% of monster room chests, all in stacks of 1–4; in 9.9% of village toolsmith chests, 11.9% of stronghold altar chests, 18.6% of stronghold storeroom chests, 14.5% of chest minecarts in mineshaft, 25.4% of village weaponsmith chests, and 46.5% of nether fortress chests, all in stacks of 1–3; in 51.8% of end city chests, 17.0% of desert pyramid chests, and 50.6% of jungle pyramid chests, all in stacks of 2–7; and in 19.0% of bastion remnant chests in stacks of 1–6.
Bedrock Edition they can be found in 7.3% of ruined portal chests in stacks of 2–8; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 34.3% of buried treasure chests and 26.5% of shipwreck treasure chests in stacks of 1–5; in 33.7% of bastion remnant treasure chests in stacks of 3–9; in 25.4% of village temple chests, 8.3% of woodland mansion chests, and 9.6% of monster room chests, all in stacks of 1–4; in 9.9% of village toolsmith chests, 11.6% of stronghold altar chests, 15.2% of stronghold storeroom chests, 14.5% of chest minecarts in mineshaft, 25.4% of village weaponsmith chests, and 46.5% of nether fortress chests, all in stacks of 1–3; in 51.8% of end city chests, 17.0% of desert pyramid chests, and 50.5% of jungle pyramid chests, all in stacks of 2–7; and in 19.0% of bastion remnant chests in stacks of 1–6.
Gold ingots can be found in 13.3% of lunar base chests in stacks of 5–16, and in 34.4% of lunar base chests and 23.7% of lunar base chests in stacks of 1–4.
Gold nuggets can be found in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 2.2% of trail ruins chests, all in stacks of 1; in 36.6% of shipwreck treasure chests in stacks of 1–10; in 24.4% of bastion remnant chests and 22.8% of bastion remnant hoglin stable chests in stacks of 2–8; in 55.3% of igloo chests, 12.1% of plains village house chests, 11.3% of savanna village house chests, and 81.0% of big underwater ruins chests, all in stacks of 1–3; in 47.9% of bastion remnant bridge chests in stacks of 2–6; and in 20.5% of ruined portal chests in stacks of 4–24.
Bedrock Edition they can be found in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 2.2% of trail ruins chests, all in stacks of 1; in 36.6% of shipwreck treasure chests in stacks of 1–10; in 24.4% of bastion remnant chests and 22.8% of bastion remnant hoglin stable chests in stacks of 2–8; in 55.3% of igloo chests, 12.1% of plains village house chests, 11.3% of savanna village house chests, and 81.0% of big underwater ruins chests, all in stacks of 1–3; in 47.9% of bastion remnant bridge chests in stacks of 2–6; and in 20.5% of ruined portal chests in stacks of 4–24.
Golden apples can be found in all igloo chests, 10.1% of bastion remnant chests, 2.5% of stronghold altar chests, 21.8% of woodland mansion chests, 8.3% of trial chambers vault chests, 19.4% of monster room chests, 8.3% of trial chambers ominous vault chests, 28.2% of chest minecarts in mineshaft, 4.3% of big underwater ruins chests, 10.0% of bastion remnant hoglin stable chests, 22.2% of desert pyramid chests, and 20.5% of ruined portal chests, all in stacks of 1.
Bedrock Edition they can be found in all igloo chests, 10.1% of bastion remnant chests, 2.4% of stronghold altar chests, 21.5% of woodland mansion chests, 8.3% of trial chambers vault chests, 19.4% of monster room chests, 8.3% of trial chambers ominous vault chests, 28.2% of chest minecarts in mineshaft, 4.3% of big underwater ruins chests, 11.4% of bastion remnant hoglin stable chests, 22.2% of desert pyramid chests, and 20.5% of ruined portal chests, all in stacks of 1.
Golden apples can be found in 3.9% of lunar base chests in stacks of 1.
Golden boots can be found in 9.8% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests in groups of 1.
Golden carrots can be found in 7.0% of trial chambers vault chests and 14.0% of trial chambers ominous spawner chests in stacks of 1–2, in 54.9% of Ancient City chests in stacks of 1–10, in 13.5% of bastion remnant chests in stacks of 6–17, in 10.0% of bastion remnant hoglin stable chests in stacks of 8–17, and in 7.3% of ruined portal chests in stacks of 4–12.
Bedrock Edition they can be found in 1.7% of trial chambers vault chests and 14.0% of trial chambers ominous spawner chests in stacks of 1–2, in 54.9% of Ancient City chests in stacks of 1–10, in 13.5% of bastion remnant chests in stacks of 6–17, in 11.4% of bastion remnant hoglin stable chests in stacks of 8–17, and in 7.3% of ruined portal chests in stacks of 4–12.
Golden chestplates can be found in 9.8% of bastion remnant chests and 17.9% of nether fortress chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests and 17.9% of nether fortress chests in groups of 1.
Golden helmets can be found in 9.8% of bastion remnant chests, 8.3% of small underwater ruins chests, and 4.3% of big underwater ruins chests, all in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests, 8.3% of small underwater ruins chests, and 4.3% of big underwater ruins chests, all in groups of 1.
Golden horse armor can be found in 4.6% of end city chests, 2.5% of stronghold altar chests, 13.3% of monster room chests, 5.6% of village weaponsmith chests, 11.6% of desert pyramid chests, 4.4% of jungle pyramid chests, 7.3% of ruined portal chests, and 27.4% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 4.6% of end city chests, 2.4% of stronghold altar chests, 13.3% of monster room chests, 5.6% of village weaponsmith chests, 11.6% of desert pyramid chests, 4.4% of jungle pyramid chests, 7.3% of ruined portal chests, and 27.4% of nether fortress chests, all in groups of 1.
Golden leggings can be found in 9.8% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests in groups of 1.
Golden swords can be found in 9.8% of bastion remnant chests, 11.2% of bastion remnant bridge chests, and 17.9% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests, 11.2% of bastion remnant bridge chests, and 17.9% of nether fortress chests, all in groups of 1.
Grass blocks can be found in 28.7% of lunar base chests in stacks of 1–3.
Gravel can be found in 19.8% of lunar base chests in stacks of 5–64.
Gray wool can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village shepherd chests in stacks of 1–3.
Green candles can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Green dye can be found in 14.3% of desert village house chests in stacks of 1.
Bedrock Edition they can be found in 14.3% of desert village house chests in stacks of 1.
Gunpowder can be found in 12.5% of desert pyramid chests in stacks of 1, in 20.8% of shipwreck supply chests in stacks of 1–5, and in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8.
Bedrock Edition they can be found in 12.5% of desert pyramid chests in stacks of 1, in 20.8% of shipwreck supply chests in stacks of 1–5, and in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8.
Gunpowders can be found in 7.1% of lunar base chests in stacks of 1–8, and in 6.8% of lunar base chests in stacks of 2–32.
Guster banner patterns can be found in 4.2% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 4.2% of trial chambers vault chests in groups of 1.
Heart of the sea can be found in all buried treasure chests in stacks of 1.
Bedrock Edition they can be found in all buried treasure chests in stacks of 1.
Heart of the sea can be found in 2.0% of lunar base chests in stacks of 1.
Heart pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Heartbreak pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Heavy cores can be found in 7.5% of trial chambers ominous vault chests in stacks of 1.
Bedrock Edition they can be found in 7.5% of trial chambers ominous vault chests in stacks of 1.
Honey bottles can be found in 24.0% of trial chambers vault chests in stacks of 1–2.
Bedrock Edition they can be found in 29.6% of trial chambers vault chests in stacks of 1–2.
Honeycombs can be found in 10.2% of Trial Chambers corridor chests and 55.1% of trial chambers entrance chests in stacks of 2–8.
Bedrock Edition they can be found in 10.2% of Trial Chambers corridor chests and 55.1% of trial chambers entrance chests in stacks of 2–8.
Horn coral blocks can be found in 2.0% of lunar base chests in stacks of 1–4.
Host armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Howl pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Iron axes can be found in 6.7% of cold ocean ruins chests and 6.7% of warm ocean Ruins chests in groups of 1.
Bedrock Edition they can be found in 6.7% of cold ocean ruins chests and 6.7% of warm ocean Ruins chests in groups of 1.
Iron boots can be found in 11.9% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Iron chestplates can be found in 11.9% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Iron helmets can be found in 11.9% of stronghold altar chests, 31.8% of village armorer chests, and 25.4% of village weaponsmith chests, all in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests, 31.8% of village armorer chests, and 25.4% of village weaponsmith chests, all in groups of 1.
Iron horse armor can be found in 4.6% of end city chests, 2.5% of stronghold altar chests, 19.4% of monster room chests, 5.6% of village weaponsmith chests, 17.0% of desert pyramid chests, 4.4% of jungle pyramid chests, and 17.9% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 4.6% of end city chests, 2.4% of stronghold altar chests, 19.4% of monster room chests, 5.6% of village weaponsmith chests, 17.0% of desert pyramid chests, 4.4% of jungle pyramid chests, and 17.9% of nether fortress chests, all in groups of 1.
Iron ingots can be found in 13.3% of lunar base chests in stacks of 5–16, and in 34.4% of lunar base chests and 23.7% of lunar base chests in stacks of 1–4.
Iron ingots can be found in 19.0% of bastion remnant chests in stacks of 1–6; in 28.5% of trial chambers corridor pot chests in stacks of 1–2; in 41.2% of village toolsmith chests, 22.8% of stronghold altar chests, 34.3% of stronghold storeroom chests, 27.3% of chest minecarts in mineshaft, 44.8% of village weaponsmith chests, 17.0% of desert pyramid chests, 37.0% of jungle pyramid chests, 17.9% of nether fortress chests, and 97.4% of shipwreck treasure chests, all in stacks of 1–5; in 99.4% of buried treasure chests, 13.5% of woodland mansion chests, 24.0% of trial chambers vault chests, and 18.5% of monster room chests, all in stacks of 1–4; in 30.5% of pillager outpost chests and 54.2% of village armorer chests in stacks of 1–3; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 33.7% of bastion remnant treasure chests in stacks of 3–9; and in 38.1% of end city chests in stacks of 4–8.
Bedrock Edition they can be found in 19.0% of bastion remnant chests in stacks of 1–6; in 41.2% of village toolsmith chests, 22.4% of stronghold altar chests, 28.5% of stronghold storeroom chests, 27.3% of chest minecarts in mineshaft, 44.8% of village weaponsmith chests, 17.0% of desert pyramid chests, 37.0% of jungle pyramid chests, 17.9% of nether fortress chests, and 97.4% of shipwreck treasure chests, all in stacks of 1–5; in 57.2% of buried treasure chests in stacks of 3–5; in 38.1% of end city chests in stacks of 4–8; in 33.7% of bastion remnant treasure chests in stacks of 3–9; in 28.5% of trial chambers corridor pot chests in stacks of 1–2; in 30.5% of pillager outpost chests and 54.2% of village armorer chests in stacks of 1–3; in 11.2% of bastion remnant bridge chests in stacks of 4–9; and in 16.1% of woodland mansion chests, 29.6% of trial chambers vault chests, and 18.5% of monster room chests, all in stacks of 1–4.
Iron leggings can be found in 11.9% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Iron nuggets can be found in 9.7% of taiga village house chests in stacks of 1–5, in 94.5% of shipwreck treasure chests in stacks of 1–10, in 24.4% of bastion remnant chests in stacks of 2–8, in 47.9% of bastion remnant bridge chests in stacks of 2–6, and in 46.4% of ruined portal chests in stacks of 9–18.
Bedrock Edition they can be found in 10.7% of taiga village house chests in stacks of 1–5, in 94.5% of shipwreck treasure chests in stacks of 1–10, in 24.4% of bastion remnant chests in stacks of 2–8, in 47.9% of bastion remnant bridge chests in stacks of 2–6, and in 46.4% of ruined portal chests in stacks of 9–18.
Iron pickaxes can be found in 41.2% of village toolsmith chests, 11.9% of stronghold altar chests, 4.0% of stronghold storeroom chests, 7.0% of chest minecarts in mineshaft, and 25.4% of village weaponsmith chests, all in groups of 1.
Bedrock Edition they can be found in 41.2% of village toolsmith chests, 11.6% of stronghold altar chests, 3.2% of stronghold storeroom chests, 7.0% of chest minecarts in mineshaft, and 25.4% of village weaponsmith chests, all in groups of 1.
Iron shovels can be found in 41.2% of village toolsmith chests in groups of 1.
Bedrock Edition they can be found in 41.2% of village toolsmith chests in groups of 1.
Iron swords can be found in 25.0% of buried treasure chests, 11.9% of stronghold altar chests, and 25.4% of village weaponsmith chests, all in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.4% of village weaponsmith chests in groups of 1.
Jungle logs can be found in 26.2% of bonus chest chests in stacks of 1–3.
Bedrock Edition they can be found in 25.0% of bonus chest chests in stacks of 1–3.
Jungle saplings can be found in 6.2% of lunar base chests and 4.2% of lunar base chests in stacks of 1–4.
Kelps can be found in 4.2% of lunar base chests in stacks of 1.
Lapis lazuli can be found in 14.5% of chest minecarts in mineshaft in stacks of 4–9, in 61.5% of shipwreck treasure chests in stacks of 1–10, and in 25.4% of village temple chests in stacks of 1–4.
Bedrock Edition they can be found in 14.5% of chest minecarts in mineshaft in stacks of 4–9, in 61.5% of shipwreck treasure chests in stacks of 1–10, and in 25.4% of village temple chests in stacks of 1–4.
Lapis lazulis can be found in 13.3% of lunar base chests in stacks of 5–32.
Large ferns can be found in 0.9% of lunar base chests in stacks of 1.
Large ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Bedrock Edition they can be found in 20.3% of taiga village house chests in stacks of 1.
Lava buckets can be found in 4.2% of lunar base chests and 9.7% of lunar base chests in groups of 1.
Leads can be found in 16.1% of Ancient City chests, 28.3% of woodland mansion chests, and 2.2% of trail ruins chests, all in stacks of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 27.9% of woodland mansion chests, and 2.2% of trail ruins chests, all in stacks of 1; and in 34.3% of buried treasure chests in stacks of 1–3.
Leather boots can be found in 31.8% of village tannery chests in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests in groups of 1.
Leather can be found in 16.1% of Ancient City chests, 2.5% of stronghold altar chests, 25.3% of monster room chests, 22.2% of desert pyramid chests, and 12.7% of jungle pyramid chests, all in stacks of 1–5; and in 17.3% of village tannery chests, 22.8% of bastion remnant hoglin stable chests, and 47.9% of bastion remnant bridge chests, all in stacks of 1–3.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 2.4% of stronghold altar chests, 25.3% of monster room chests, 22.2% of desert pyramid chests, and 12.7% of jungle pyramid chests, all in stacks of 1–5; and in 17.3% of village tannery chests, 22.8% of bastion remnant hoglin stable chests, and 47.9% of bastion remnant bridge chests, all in stacks of 1–3.
Leather caps can be found in 31.8% of village tannery chests in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests in groups of 1.
Leather pants can be found in 31.8% of village tannery chests in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests in groups of 1.
Leather tunics can be found in 31.8% of village tannery chests, 25.0% of buried treasure chests, 8.3% of small underwater ruins chests, and 4.3% of big underwater ruins chests, all in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests, 8.3% of small underwater ruins chests, and 4.3% of big underwater ruins chests, all in groups of 1.
Light blue dye can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Light blue stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Light gray wool can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village shepherd chests in stacks of 1–3.
Light weighted pressure plates can be found in 7.3% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 7.3% of ruined portal chests in stacks of 1.
Lilacs can be found in 0.9% of lunar base chests in stacks of 1.
Lily of the valleys can be found in 0.9% of lunar base chests in stacks of 1.
Lingering Potion of Healings can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Lingering Potion of Poisons can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Lingering Potion of Slownesses can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Lingering Potion of Weaknesses can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Lodestones can be found in all bastion remnant bridge chests in stacks of 1, and in 66.7% of ruined portal chests in stacks of 1–2.
Bedrock Edition they can be found in all bastion remnant bridge chests in stacks of 1, and in 66.7% of ruined portal chests in stacks of 1–2.
Magenta stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Magma cream can be found in 44.1% of bastion remnant chests in stacks of 2–6, and in 33.7% of bastion remnant treasure chests in stacks of 3–8.
Bedrock Edition they can be found in 44.1% of bastion remnant chests in stacks of 2–6, and in 33.7% of bastion remnant treasure chests in stacks of 3–8.
Mangrove logs can be found in 26.2% of bonus chest chests in stacks of 1–3.
Bedrock Edition they can be found in 33.3% of bonus chest chests in stacks of 1–3.
Mangrove propagules can be found in 4.2% of lunar base chests in stacks of 1–2.
Melon seeds can be found in 13.5% of woodland mansion chests, 18.5% of monster room chests, and 27.3% of chest minecarts in mineshaft, all in stacks of 2–4.
Bedrock Edition they can be found in 33.3% of bonus chest chests in stacks of 1–2, and in 16.1% of woodland mansion chests, 18.5% of monster room chests, and 27.3% of chest minecarts in mineshaft, all in stacks of 2–4.
Melon seeds can be found in 4.2% of lunar base chests in stacks of 1.
Milk buckets can be found in 20.4% of trial chambers supply chests in stacks of 1.
Bedrock Edition they can be found in 20.4% of trial chambers supply chests in stacks of 1.
Miner pottery sherds can be found in 12.5% of desert pyramid chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of desert pyramid chests in stacks of 1.
Moss blocks can be found in 20.4% of trial chambers supply chests in stacks of 2–5, and in 42.1% of shipwreck supply chests in stacks of 1–4.
Bedrock Edition they can be found in 20.4% of trial chambers supply chests in stacks of 2–5, and in 42.1% of shipwreck supply chests in stacks of 1–4.
Moss blocks can be found in 4.2% of lunar base chests in stacks of 1.
Mourner pottery sherds can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Music disc (13) can be found in 16.1% of Ancient City chests, 21.8% of woodland mansion chests, and 19.4% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 21.5% of woodland mansion chests, and 19.4% of monster room chests, all in groups of 1.
Music disc (cat) can be found in 16.1% of Ancient City chests, 21.8% of woodland mansion chests, and 19.4% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 21.5% of woodland mansion chests, and 19.4% of monster room chests, all in groups of 1.
Music disc (creator (music box)) can be found in 1.4% of trial chambers corridor pot chests in groups of 1.
Bedrock Edition they can be found in 1.4% of trial chambers corridor pot chests in groups of 1.
Music disc (creator) can be found in 7.5% of trial chambers ominous vault chests in groups of 1.
Bedrock Edition they can be found in 7.5% of trial chambers ominous vault chests in groups of 1.
Music disc (otherside) can be found in 8.4% of Ancient City chests, 2.5% of stronghold altar chests, and 2.8% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 8.4% of Ancient City chests, 2.4% of stronghold altar chests, and 2.8% of monster room chests, all in groups of 1.
Music disc (pigstep) can be found in 5.6% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 5.6% of bastion remnant chests in groups of 1.
Music disc (precipice) can be found in 4.2% of trial chambers vault chests in groups of 1.
Bedrock Edition they can be found in 4.2% of trial chambers vault chests in groups of 1.
Music disc (relic) can be found in 8.3% of Trail Ruins chests in groups of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in groups of 1.
Mycelium can be found in 4.2% of lunar base chests in stacks of 1.
Name tags can be found in 16.1% of Ancient City chests, 28.3% of woodland mansion chests, 25.3% of monster room chests, and 42.3% of chest minecarts in mineshaft, all in stacks of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 34.3% of buried treasure chests, 27.9% of woodland mansion chests, 25.3% of monster room chests, and 42.3% of chest minecarts in mineshaft, all in stacks of 1.
Nautilus shells can be found in 2.8% of lunar base chests in stacks of 1–4.
Nether quartz can be found in 33.7% of bastion remnant treasure chests in stacks of 8–23.
Bedrock Edition they can be found in 33.7% of bastion remnant treasure chests in stacks of 8–23.
Nether quartzs can be found in 13.3% of lunar base chests in stacks of 5–32.
Nether wart can be found in 17.9% of nether fortress chests in stacks of 3–7.
Bedrock Edition they can be found in 17.9% of nether fortress chests in stacks of 3–7.
Nether warts can be found in 4.2% of lunar base chests in stacks of 2–4.
Netherite ingots can be found in 38.6% of bastion remnant treasure chests in stacks of 1.
Bedrock Edition they can be found in 38.6% of bastion remnant treasure chests in stacks of 1.
Netherite scraps can be found in 4.5% of bastion remnant chests, 22.1% of bastion remnant treasure chests, and 8.0% of bastion remnant hoglin stable chests, all in stacks of 1.
Bedrock Edition they can be found in 4.5% of bastion remnant chests, 22.1% of bastion remnant treasure chests, and 9.1% of bastion remnant hoglin stable chests, all in stacks of 1.
Netherite upgrade smithing templates can be found in 10.0% of bastion remnant chests, all bastion remnant treasure chests, 10.0% of bastion remnant hoglin stable chests, and 10.0% of bastion remnant bridge chests, all in stacks of 1.
Bedrock Edition they can be found in 10.0% of bastion remnant chests, all bastion remnant treasure chests, 10.0% of bastion remnant hoglin stable chests, and 10.0% of bastion remnant bridge chests, all in stacks of 1.
Nothing[FN 27] can be found in 93.3% of end city chests, 66.7% of village cartographer chests, 66.7% of village tannery chests, 83.3% of shipwreck supply chests, 93.8% of Ancient City chests, 66.7% of desert village house chests, 99.2% of bastion remnant chests, 66.7% of plains village house chests, 66.7% of savanna village house chests, 83.3% of shipwreck map chests, 66.7% of taiga village house chests, 90.0% of stronghold altar chests, 66.7% of bonus barrel chests, 75.0% of pillager outpost chests, 50.0% of woodland mansion chests, 75.0% of trial chambers vault chests, 25.0% of trial chambers ominous vault chests, 7.0% of chest minecarts in mineshaft, 66.7% of village weaponsmith chests, 91.7% of bastion remnant treasure chests, 99.2% of bastion remnant hoglin stable chests, 66.7% of snowy village house chests, 88.1% of desert pyramid chests, 99.2% of bastion remnant bridge chests, 66.7% of jungle pyramid chests, 33.3% of ruined portal chests, 93.3% of nether fortress chests, and 83.3% of shipwreck treasure chests, all in stacks of 1. Java Edition 1.21.5 they can be found in 88.8% of Ancient City chests, 81.4% of chest minecarts in mineshaft, and 83.3% of jungle pyramid chests, all in stacks of 1.
Bedrock Edition they can be found in 93.3% of end city chests, 66.7% of village cartographer chests, 66.7% of village tannery chests, 83.3% of shipwreck supply chests, 93.8% of Ancient City chests, 66.7% of desert village house chests, 99.2% of bastion remnant chests, 66.7% of plains village house chests, 66.7% of savanna village house chests, 83.3% of shipwreck map chests, 66.7% of taiga village house chests, 90.0% of stronghold altar chests, 83.3% of pillager outpost chests, 50.0% of woodland mansion chests, 75.0% of trial chambers vault chests, 25.0% of trial chambers ominous vault chests, 7.0% of chest minecarts in mineshaft, 66.7% of village weaponsmith chests, 91.7% of bastion remnant treasure chests, 99.2% of bastion remnant hoglin stable chests, 66.7% of snowy village house chests, 88.1% of desert pyramid chests, 99.2% of bastion remnant bridge chests, 66.7% of jungle pyramid chests, 33.3% of ruined portal chests, 93.3% of nether fortress chests, and 83.3% of shipwreck treasure chests, all in stacks of 1.
Oak hanging signs can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Oak logs can be found in 12.2% of lunar base chests in stacks of 1–4.
Oak logs can be found in 26.2% of bonus chest chests in stacks of 1–3.
Bedrock Edition they can be found in 25.0% of bonus chest chests in stacks of 1–3.
Oak planks can be found in 67.3% of bonus chest chests in stacks of 1–12.
Bedrock Edition they can be found in all bonus chest chests in stacks of 1–12.
Oak saplings can be found in 25.4% of village weaponsmith chests in stacks of 3–7, and in 48.2% of plains village house chests in stacks of 1–2.
Bedrock Edition they can be found in 14.3% of bonus chest chests in stacks of 4, in 26.3% of village cartographer chests and 48.2% of plains village house chests in stacks of 1–2, and in 25.4% of village weaponsmith chests in stacks of 3–7.
Oak saplings can be found in 4.2% of lunar base chests in stacks of 1–2, and in 6.2% of lunar base chests in stacks of 1–4.
Obsidian can be found in 24.4% of bastion remnant chests in stacks of 4–6, in 46.4% of ruined portal chests in stacks of 1–2, in 7.5% of nether fortress chests in stacks of 2–4, and in 25.4% of village weaponsmith chests in stacks of 3–7.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 4–6, in 46.4% of ruined portal chests in stacks of 1–2, in 7.5% of nether fortress chests in stacks of 2–4, and in 25.4% of village weaponsmith chests in stacks of 3–7.
Ominous bottle i - iis[FN 13] can be found in 16.5% of trial chambers vault chests in stacks of 1.
Bedrock Edition they can be found in 20.6% of trial chambers vault chests in stacks of 1.
Ominous bottle iii - vs[FN 36] can be found in 13.9% of trial chambers ominous vault chests in stacks of 1.
Bedrock Edition they can be found in 13.9% of trial chambers ominous vault chests in stacks of 1.
Ominous trial keys can be found in 30.0% of trial chambers ominous spawner chests in stacks of 1.
Bedrock Edition they can be found in 30.0% of trial chambers ominous spawner chests in stacks of 1.
Orange dye can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Orange tulips can be found in 0.9% of lunar base chests in stacks of 1.
Oxeye daisys can be found in 0.9% of lunar base chests in stacks of 1.
Packed air can be found in 2.8% of lunar base chests in stacks of 1.
Packed ices can be found in 80.5% of Ancient City chests in stacks of 2–6.
Bedrock Edition they can be found in 80.5% of Ancient City chests in stacks of 2–6.
Paper can be found in 89.4% of shipwreck map chests in stacks of 1–10, in 61.2% of village cartographer chests in stacks of 1–5, in 46.4% of shipwreck supply chests in stacks of 1–12, and in 89.2% of stronghold library chests in stacks of 2–7.
Bedrock Edition they can be found in 89.4% of shipwreck map chests in stacks of 1–10, in 61.2% of village cartographer chests in stacks of 1–5, in 46.4% of shipwreck supply chests in stacks of 1–12, and in 88.3% of stronghold library chests in stacks of 2–7.
Peonys can be found in 0.9% of lunar base chests in stacks of 1.
Pink petals can be found in 0.9% of lunar base chests in stacks of 1.
Pink stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Pink tulips can be found in 0.9% of lunar base chests in stacks of 1.
Plenty pottery sherds can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of cold ocean ruins chests in stacks of 1.
Pointed dripstones can be found in 0.9% of lunar base chests in stacks of 1.
Poisonous potatoes can be found in 42.1% of shipwreck supply chests in stacks of 2–6.
Bedrock Edition they can be found in 42.1% of shipwreck supply chests in stacks of 2–6.
Poppies can be found in 12.1% of plains village house chests in stacks of 1.
Bedrock Edition they can be found in 12.1% of plains village house chests in stacks of 1.
Poppys can be found in 0.9% of lunar base chests in stacks of 1.
Potatoes can be found in 42.1% of shipwreck supply chests in stacks of 2–6, in 57.5% of pillager outpost chests in stacks of 2–5, and in 74.2% of plains village house chests, 65.6% of taiga village house chests, and 66.3% of snowy village house chests, all in stacks of 1–7.
Bedrock Edition they can be found in 42.1% of shipwreck supply chests in stacks of 2–6, in 57.5% of pillager outpost chests in stacks of 2–5, in 50.0% of bonus chest chests in stacks of 1–2, and in 74.2% of plains village house chests, 69.3% of taiga village house chests, and 66.3% of snowy village house chests, all in stacks of 1–7.
Potatos can be found in 4.2% of lunar base chests in stacks of 1–4.
Potion of Regeneration can be found in 5.0% of trial chambers spawner chests and 7.0% of trial chambers ominous spawner chests in stacks of 1, in 20.4% of trial chambers supply chests in stacks of 2, and in 35.9% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 34.3% of buried treasure chests, 5.0% of trial chambers spawner chests, and 7.0% of trial chambers ominous spawner chests, all in stacks of 1; in 20.4% of trial chambers supply chests in stacks of 2; and in 35.9% of Ancient City chests in stacks of 1–3.
Potion of Strength can be found in 7.0% of trial chambers ominous spawner chests in stacks of 1, and in 20.4% of trial chambers supply chests in stacks of 2.
Bedrock Edition they can be found in 7.0% of trial chambers ominous spawner chests in stacks of 1, and in 20.4% of trial chambers supply chests in stacks of 2.
Potion of Swiftness can be found in 5.0% of trial chambers spawner chests in stacks of 1.
Bedrock Edition they can be found in 5.0% of trial chambers spawner chests in stacks of 1.
Potion of Water Breathing can be found in 66.7% of buried treasure chests in stacks of 1.
Bedrock Edition they can be found in 46.9% of buried treasure chests in stacks of 1.
Powder snow buckets can be found in 3.9% of lunar base chests in groups of 1.
Powered rail can be found in 27.1% of chest minecarts in mineshaft in stacks of 1–4.
Bedrock Edition they can be found in 27.1% of chest minecarts in mineshaft in stacks of 1–4.
Prismarine crystals can be found in 13.3% of lunar base chests in stacks of 1–8.
Prismarine crystals can be found in 59.9% of buried treasure chests in stacks of 1–5.
Bedrock Edition they can be found in 18.9% of buried treasure chests in stacks of 1–5.
Prismarine shards can be found in 13.3% of lunar base chests in stacks of 2–16.
Prize pottery sherds can be found in 12.5% of desert pyramid chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of desert pyramid chests in stacks of 1.
Pufferfish buckets can be found in 3.9% of lunar base chests in groups of 1.
Pumpkin pie can be found in 9.7% of taiga village house chests in stacks of 1.
Bedrock Edition they can be found in 10.7% of taiga village house chests in stacks of 1.
Pumpkin seeds can be found in 13.5% of woodland mansion chests, 18.5% of monster room chests, and 27.3% of chest minecarts in mineshaft, all in stacks of 2–4; and in 40.6% of taiga village house chests in stacks of 1–5.
Bedrock Edition they can be found in 16.1% of woodland mansion chests, 18.5% of monster room chests, and 27.3% of chest minecarts in mineshaft, all in stacks of 2–4; in 33.3% of bonus chest chests in stacks of 1–2; and in 43.7% of taiga village house chests in stacks of 1–5.
Pumpkin seeds can be found in 6.2% of lunar base chests and 4.2% of lunar base chests in stacks of 1.
Pumpkins can be found in 14.4% of shipwreck supply chests in stacks of 1–3.
Bedrock Edition they can be found in 14.4% of shipwreck supply chests in stacks of 1–3.
Purple candles can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Purple stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Rabbit's foots can be found in 2.8% of lunar base chests in stacks of 1–3.
Rails can be found in 78.4% of chest minecarts in mineshaft in stacks of 4–8.
Bedrock Edition they can be found in 78.4% of chest minecarts in mineshaft in stacks of 4–8.
Raiser armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Random lingering potions[FN 22] can be found in 10.9% of bonus barrel chests in stacks of 1.
Random potions[FN 22] can be found in 10.9% of bonus barrel chests in stacks of 1.
Random splash potions[FN 22] can be found in 10.9% of bonus barrel chests in stacks of 1.
Random tipped arrows[FN 22] can be found in 10.9% of bonus barrel chests in stacks of 1–20.
Raw beef can be found in 48.6% of village butcher chests in stacks of 1–3.
Bedrock Edition they can be found in 48.6% of village butcher chests in stacks of 1–3.
Raw cod can be found in 43.0% of village fisherman chests in stacks of 1–3.
Raw mutton can be found in 48.6% of village butcher chests in stacks of 1–3.
Bedrock Edition they can be found in 48.6% of village butcher chests in stacks of 1–3.
Raw porkchops can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5, and in 48.6% of village butcher chests in stacks of 1–3.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5, and in 48.6% of village butcher chests in stacks of 1–3.
Raw salmon can be found in 61.5% of bonus chest chests in stacks of 1–2, and in 24.2% of village fisherman chests in stacks of 1–3.
Bedrock Edition they can be found in all bonus chest chests in stacks of 1–2.
Red candles can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
Red keys can be found in 20.8% of bonus barrel chests in stacks of 1.
Red mushrooms can be found in 4.2% of lunar base chests in stacks of 1.
Red stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Red tulips can be found in 0.9% of lunar base chests in stacks of 1.
Redstone dust can be found in 11.9% of stronghold altar chests, 18.6% of stronghold storeroom chests, and 14.5% of chest minecarts in mineshaft, all in stacks of 4–9; and in 44.8% of village temple chests, 19.7% of woodland mansion chests, and 26.6% of monster room chests, all in stacks of 1–4.
Bedrock Edition they can be found in 11.6% of stronghold altar chests, 15.2% of stronghold storeroom chests, and 14.5% of chest minecarts in mineshaft, all in stacks of 4–9; and in 44.8% of village temple chests, 23.3% of woodland mansion chests, and 26.6% of monster room chests, all in stacks of 1–4.
Redstone dusts can be found in 13.3% of lunar base chests in stacks of 8–32.
Resin clumps can be found in 53.8% of woodland mansion chests in stacks of 2–4.
Bedrock Edition they can be found in 16.1% of woodland mansion chests in stacks of 2–4.
Rib armor trim smithing templates can be found in 6.7% of nether fortress chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of nether fortress chests in stacks of 1.
Rose bushes can be found in 0.9% of lunar base chests in stacks of 1.
Rotten flesh can be found in 55.3% of igloo chests and 59.6% of small underwater ruins chests in stacks of 1; in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8; in 27.1% of desert pyramid chests and 52.9% of jungle pyramid chests in stacks of 3–7; in 89.3% of village temple chests in stacks of 1–4; and in 32.2% of shipwreck supply chests in stacks of 5–24.
Bedrock Edition they can be found in 55.3% of igloo chests and 59.6% of small underwater ruins chests in stacks of 1; in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8; in 27.1% of desert pyramid chests and 52.9% of jungle pyramid chests in stacks of 3–7; in 89.3% of village temple chests in stacks of 1–4; and in 32.2% of shipwreck supply chests in stacks of 5–24.
Saddles can be found in 13.1% of end city chests, 17.3% of village tannery chests, 11.3% of savanna village house chests, 16.1% of village weaponsmith chests, 12.0% of bastion remnant hoglin stable chests, and 33.3% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 13.1% of end city chests, 17.3% of village tannery chests, 11.3% of savanna village house chests, 16.1% of village weaponsmith chests, 13.6% of bastion remnant hoglin stable chests, and 33.3% of nether fortress chests, all in groups of 1.
Sand can be found in 36.8% of lunar base chests in stacks of 5–64.
Sand can be found in 59.0% of desert pyramid chests in stacks of 1–8.
Bedrock Edition they can be found in 59.0% of desert pyramid chests in stacks of 1–8.
Scaffoldings can be found in 19.6% of Trial Chambers corridor chests in stacks of 2–10.
Bedrock Edition they can be found in 19.6% of Trial Chambers corridor chests in stacks of 2–10.
Sculk catalysts can be found in 16.1% of Ancient City chests in stacks of 1–2.
Bedrock Edition they can be found in 16.1% of Ancient City chests in stacks of 1–2.
Sculk catalysts can be found in 3.9% of lunar base chests in stacks of 1.
Sculk sensors can be found in 23.2% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–3.
Sculks can be found in 23.2% of Ancient City chests in stacks of 4–10.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 4–10.
Sea pickles can be found in 4.2% of lunar base chests in stacks of 2–4.
Sentry armor trim smithing templates can be found in 25.0% of pillager outpost chests in stacks of 2.
Bedrock Edition they can be found in 25.0% of pillager outpost chests in stacks of 2.
Shaper armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Sheaf pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Shears can be found in 12.3% of village shepherd chests in groups of 1.
Bedrock Edition they can be found in 12.3% of village shepherd chests in groups of 1.
Sheep spawn eggs can be found in 3.9% of lunar base chests in stacks of 1.
Shelter pottery sherds can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Short grass can be found in 45.9% of savanna village house chests in stacks of 1.
Bedrock Edition they can be found in 45.9% of savanna village house chests in stacks of 1.
Silence armor trim smithing templates can be found in 1.2% of Ancient City chests in stacks of 1.
Bedrock Edition they can be found in 1.2% of Ancient City chests in stacks of 1.
Skull pottery sherds can be found in 12.5% of desert pyramid chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of desert pyramid chests in stacks of 1.
Slimeballs can be found in 13.3% of lunar base chests in stacks of 8–32.
Smooth stone can be found in 20.8% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 20.8% of village mason chests in stacks of 1.
Sniffer eggs can be found in 2.0% of lunar base chests in stacks of 1.
Sniffer eggs can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Snort pottery sherds can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of warm ocean Ruins chests in stacks of 1.
Snout armor trim smithing templates can be found in 8.3% of bastion remnant chests, 8.3% of bastion remnant treasure chests, 8.3% of bastion remnant hoglin stable chests, and 8.3% of bastion remnant bridge chests, all in stacks of 1.
Bedrock Edition they can be found in 8.3% of bastion remnant chests, 8.3% of bastion remnant treasure chests, 8.3% of bastion remnant hoglin stable chests, and 8.3% of bastion remnant bridge chests, all in stacks of 1.
Snout banner patterns can be found in 10.1% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 10.1% of bastion remnant chests in groups of 1.
Snow blocks can be found in 19.8% of lunar base chests in stacks of 1–3, and in 18.7% of lunar base chests in stacks of 1–4.
Snow blocks can be found in 34.5% of snowy village house chests in stacks of 1.
Bedrock Edition they can be found in 34.5% of snowy village house chests in stacks of 1.
Snowballs can be found in 97.0% of Ancient City chests in stacks of 2–6, in 20.7% of dispensers in trial chambers chamber dispenser in stacks of 4–8, and in 66.3% of snowy village house chests in stacks of 1–7.
Bedrock Edition they can be found in 97.0% of Ancient City chests in stacks of 2–6, in 20.7% of dispensers in trial chambers chamber dispenser in stacks of 4–8, and in 66.3% of snowy village house chests in stacks of 1–7.
Soul sand can be found in 18.7% of lunar base chests in stacks of 1–4.
Soul sands can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Soul torches can be found in 35.9% of Ancient City chests in stacks of 1–15.
Bedrock Edition they can be found in 35.9% of Ancient City chests in stacks of 1–15.
Spectral arrows can be found in 11.2% of bastion remnant chests in stacks of 10–22, in 33.7% of bastion remnant treasure chests in stacks of 12–25, and in 11.2% of bastion remnant bridge chests in stacks of 10–28.
Spider eyes can be found in 27.1% of desert pyramid chests in stacks of 1–3.
Bedrock Edition they can be found in 27.1% of desert pyramid chests in stacks of 1–3.
Spider eyes can be found in 6.8% of lunar base chests in stacks of 1–3.
Spire armor trim smithing templates can be found in 6.7% of end city chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of end city chests in stacks of 1.
Splash Potion of Poisons can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Splash Potion of Slownesses can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Splash Potion of Weaknesses can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Bedrock Edition they can be found in 3.4% of dispensers in trial chambers chamber dispenser in stacks of 2–5.
Spore blossoms can be found in 1.7% of lunar base chests in stacks of 1.
Spruce hanging signs can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Spruce logs can be found in 26.2% of bonus chest chests in stacks of 1–3, and in 65.6% of taiga village house chests in stacks of 1–5.
Bedrock Edition they can be found in 25.0% of bonus chest chests in stacks of 1–3, and in 69.3% of taiga village house chests in stacks of 1–5.
Spruce saplings can be found in 4.2% of lunar base chests in stacks of 1–2, and in 6.2% of lunar base chests in stacks of 1–4.
Spruce saplings can be found in 40.6% of taiga village house chests in stacks of 1–5.
Bedrock Edition they can be found in 14.3% of bonus chest chests in stacks of 4, and in 43.7% of taiga village house chests in stacks of 1–5.
Spruce signs can be found in 9.7% of taiga village house chests in stacks of 1.
Spyglasses can be found in 3.9% of lunar base chests in groups of 1.
Steak can be found in 21.0% of trial chambers ominous spawner chests in stacks of 1–2.
Bedrock Edition they can be found in 21.0% of trial chambers ominous spawner chests in stacks of 1–2.
Sticks can be found in 12.5% of desert well chests in stacks of 1, in 31.0% of trial chambers entrance chests in stacks of 2–5, in 26.3% of village cartographer chests in stacks of 1–2, in 67.3% of bonus chest chests in stacks of 1–12, and in 55.8% of village fletcher chests and 90.0% of village toolsmith chests in stacks of 1–3.
Bedrock Edition they can be found in 12.5% of desert well chests in stacks of 1, in 31.0% of trial chambers entrance chests in stacks of 2–5, in all bonus chest chests in stacks of 1–12, and in 55.8% of village fletcher chests and 90.0% of village toolsmith chests in stacks of 1–3.
Stone axes can be found in 14.7% of igloo chests, 30.2% of small underwater ruins chests, and 25.0% of bonus chest chests, all in groups of 1.
Bedrock Edition they can be found in 14.7% of igloo chests, 30.2% of small underwater ruins chests, and 25.0% of bonus chest chests, all in groups of 1.
Stone bricks can be found in 37.7% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 37.7% of village mason chests in stacks of 1.
Stone can be found in 37.7% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 37.7% of village mason chests in stacks of 1.
Stone pickaxes can be found in 25.0% of bonus chest chests in groups of 1.
Bedrock Edition they can be found in 25.0% of bonus chest chests in groups of 1.
String can be found in 2.2% of trail ruins chests in stacks of 1; in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8; in 22.8% of bastion remnant hoglin stable chests in stacks of 3–8; in 24.4% of bastion remnant chests in stacks of 4–6; and in 39.1% of pillager outpost chests and 47.9% of bastion remnant bridge chests in stacks of 1–6.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1; in 57.8% of woodland mansion chests, 57.8% of monster room chests, and 59.0% of desert pyramid chests, all in stacks of 1–8; in 22.8% of bastion remnant hoglin stable chests in stacks of 3–8; in 24.4% of bastion remnant chests in stacks of 4–6; and in 39.1% of pillager outpost chests and 47.9% of bastion remnant bridge chests in stacks of 1–6.
Strings can be found in 14.3% of lunar base chests in stacks of 1–8.
Sugar canes can be found in 4.2% of lunar base chests in stacks of 2–4.
Sunflowers can be found in 0.9% of lunar base chests in stacks of 1.
Suspicious stew[FN 28] can be found in 54.3% of shipwreck supply chests and 12.5% of desert well chests in stacks of 1.
Bedrock Edition they can be found in 54.3% of shipwreck supply chests and 12.5% of desert well chests in stacks of 1.
Suspicious stew[FN 29] can be found in 54.9% of Ancient City chests in stacks of 2–6.
Bedrock Edition they can be found in 54.9% of Ancient City chests in stacks of 2–6.
Sweet berries can be found in 4.2% of lunar base chests in stacks of 1.
Sweet berries can be found in 40.6% of taiga village house chests in stacks of 1–7.
TNT can be found in 12.5% of desert pyramid chests in stacks of 1, and in 7.5% of shipwreck supply chests and 62.7% of buried treasure chests in stacks of 1–2.
Bedrock Edition they can be found in 12.5% of desert pyramid chests in stacks of 1, and in 7.5% of shipwreck supply chests and 34.3% of buried treasure chests in stacks of 1–2.
Tall grass can be found in 45.9% of savanna village house chests in stacks of 1.
Bedrock Edition they can be found in 45.9% of savanna village house chests in stacks of 1.
Torches can be found in 19.6% of Trial Chambers corridor chests and 20.4% of trial chambers supply chests in stacks of 3–6, in 11.3% of savanna village house chests in stacks of 1–2, and in 65.7% of chest minecarts in mineshaft in stacks of 1–16.
Bedrock Edition they can be found in 19.6% of Trial Chambers corridor chests and 20.4% of trial chambers supply chests in stacks of 3–6, in 11.3% of savanna village house chests in stacks of 1–2, and in 65.7% of chest minecarts in mineshaft in stacks of 1–16.
Trial keys can be found in 50.0% of trial chambers spawner chests, 6.8% of trial chambers entrance chests, and 2.8% of trial chambers corridor pot chests, all in stacks of 1.
Bedrock Edition they can be found in 50.0% of trial chambers spawner chests, 6.8% of trial chambers entrance chests, and 2.8% of trial chambers corridor pot chests, all in stacks of 1.
Tridents can be found in 2.1% of trial chambers vault chests in stacks of 1.
Bedrock Edition they can be found in 2.1% of trial chambers vault chests in stacks of 1.
Tripwire hooks can be found in 30.5% of pillager outpost chests in stacks of 1–3.
Bedrock Edition they can be found in 30.5% of pillager outpost chests in stacks of 1–3.
Tube coral blocks can be found in 2.0% of lunar base chests in stacks of 1–4.
Tuffs can be found in 20.4% of trial chambers supply chests in stacks of 5–10, and in 28.4% of Trial Chambers corridor chests in stacks of 8–20.
Bedrock Edition they can be found in 20.4% of trial chambers supply chests in stacks of 5–10, and in 28.4% of Trial Chambers corridor chests in stacks of 8–20.
Turtle eggs can be found in 3.9% of lunar base chests in stacks of 1.
Vex armor trim smithing templates can be found in 50.0% of woodland mansion chests in stacks of 1.
Bedrock Edition they can be found in 50.0% of woodland mansion chests in stacks of 1.
Villager spawn eggs can be found in 9.7% of lunar base chests in stacks of 1.
Ward armor trim smithing templates can be found in 5.0% of Ancient City chests in stacks of 1.
Bedrock Edition they can be found in 5.0% of Ancient City chests in stacks of 1.
Warped nylium can be found in 0.9% of lunar base chests in stacks of 1.
Water buckets can be found in 24.2% of village fisherman chests in groups of 1–3, and in 13.8% of dispensers in trial chambers chamber dispenser and all dispensers in trial chambers water dispenser in groups of 1.
Bedrock Edition they can be found in 13.8% of dispensers in trial chambers chamber dispenser and all dispensers in trial chambers water dispenser in groups of 1.
Water buckets can be found in 4.2% of lunar base chests and 9.7% of lunar base chests in groups of 1.
Wayfinder armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Wheat can be found in 55.8% of village shepherd chests in stacks of 1–6; in 42.1% of shipwreck supply chests in stacks of 8–21; in 80.6% of desert village house chests in stacks of 1–7; in 72.5% of pillager outpost chests in stacks of 3–5; in 48.6% of village butcher chests in stacks of 1–3; in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 4.4% of trail ruins chests, all in stacks of 1; in 25.5% of woodland mansion chests and 34.1% of monster room chests in stacks of 1–4; and in 55.3% of igloo chests, 84.2% of small underwater ruins chests, and 81.0% of big underwater ruins chests, all in stacks of 2–3.
Bedrock Edition they can be found in 55.8% of village shepherd chests in stacks of 1–6; in 42.1% of shipwreck supply chests in stacks of 8–21; in 80.6% of desert village house chests in stacks of 1–7; in 72.5% of pillager outpost chests in stacks of 3–5; in 48.6% of village butcher chests in stacks of 1–3; in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 4.3% of trail ruins chests, all in stacks of 1; in 30.0% of woodland mansion chests and 34.1% of monster room chests in stacks of 1–4; and in 55.3% of igloo chests, 84.2% of small underwater ruins chests, and 81.0% of big underwater ruins chests, all in stacks of 2–3.
Wheat seeds can be found in 2.2% of trail ruins chests in stacks of 1, in 57.5% of village fisherman chests in stacks of 1–3, and in 71.7% of savanna village house chests in stacks of 1–5.
Bedrock Edition they can be found in 71.7% of savanna village house chests in stacks of 1–5, and in 2.2% of trail ruins chests in stacks of 1.
Wheat seeds can be found in 6.2% of lunar base chests and 4.2% of lunar base chests in stacks of 1–4.
White dye can be found in 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of trail ruins chests in stacks of 1.
White tulips can be found in 0.9% of lunar base chests in stacks of 1.
White wool can be found in 55.8% of village shepherd chests in stacks of 1–8.
Bedrock Edition they can be found in 55.8% of village shepherd chests in stacks of 1–8.
Wild armor trim smithing templates can be found in 33.3% of jungle pyramid chests in stacks of 2.
Bedrock Edition they can be found in 33.3% of jungle pyramid chests in stacks of 2.
Wind charges can be found in 24.0% of trial chambers vault chests in stacks of 1–3, and in 47.4% of trial chambers ominous vault chests in stacks of 8–12.
Bedrock Edition they can be found in 29.6% of trial chambers vault chests in stacks of 1–3, and in 47.4% of trial chambers ominous vault chests in stacks of 8–12.
Wind charges can be found in 8.5% of trial chambers vault chests in stacks of 4–12.
Bedrock Edition they can be found in 10.7% of trial chambers vault chests in stacks of 4–12.
Wither skeleton skulls can be found in 0.9% of lunar base chests in stacks of 3.
Wooden axes can be found in 55.1% of trial chambers entrance chests and 75.0% of bonus chest chests in groups of 1.
Bedrock Edition they can be found in 55.1% of trial chambers entrance chests and 75.0% of bonus chest chests in groups of 1.
Wooden hoes can be found in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 4.4% of trail ruins chests, all in groups of 1.
Bedrock Edition they can be found in 13.3% of cold ocean ruins chests, 13.3% of warm ocean Ruins chests, and 4.3% of trail ruins chests, all in groups of 1.
Wooden pickaxes can be found in 75.0% of bonus chest chests in groups of 1.
Bedrock Edition they can be found in 75.0% of bonus chest chests in groups of 1.
Yellow dye can be found in 20.8% of village mason chests and 4.4% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 20.8% of village mason chests and 4.3% of trail ruins chests in stacks of 1.
Yellow keys can be found in 8.3% of bonus barrel chests in stacks of 1.
Yellow stained glass panes can be found in 2.2% of trail ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of trail ruins chests in stacks of 1.
Java Edition 1.21.5enchanted books[FN 16] can be found in 50.0% of jungle pyramid chests in groups of 1.
Java Edition 1.21.5enchanted books[FN 25] can be found in 20.0% of chest minecarts in mineshaft in groups of 1.
Java Edition 1.21.5enchanted books[FN 35] can be found in 5.0% of Ancient City chests in groups of 1.
Notes
Cite error: <ref> tags exist for a group named "FN", but no corresponding <references group="FN"/> tag was found
local sprite = require('Module:SpriteFile')
local p = {
calc_average_amount_this_item_per_pool = function(
min_stacksize, max_stacksize,
min_pool_rolls, max_pool_rolls,
item_weight, pool_total_item_weight )
local avg_stacksize = ( min_stacksize + max_stacksize ) / 2
local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight
end,
calc_chance_any_of_this_item_per_pool = function(
min_pool_rolls, max_pool_rolls,
item_weight, pool_total_item_weight )
local inverse_result = 0 -- 1 - inverse_result = return value
local inverse_item_weight = pool_total_item_weight - item_weight
-- will be used for the division in the for loop to avoid the slightly
-- less performant math.pow(). The divisor already includes the probability
-- of picking any specific number of rolls.
local cur_dividend = pool_total_item_weight
local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1)
for i = 0, max_pool_rolls do
if i >= min_pool_rolls then
inverse_result = inverse_result + cur_dividend / cur_divisor
end
cur_dividend = cur_dividend * inverse_item_weight -- simulate pow
cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow
end
return 1 - inverse_result
end,
java = "''[[Java Edition]]''", --mw.getCurrentFrame():preprocess("''[[Java Edition]]''") --if necessary
['java-upcoming'] = "[[Java Edition 1.21.5]]",
bedrock = "''[[Bedrock Edition]]''", --mw.getCurrentFrame():preprocess("''[[Bedrock Edition]]''")
['bedrock-upcoming'] = "[[Bedrock Edition 1.21.70]]",
-- These 'items' define which sprite, label and link to use in the table.
-- Properties 'cannot_stack', 'preserve_case', and 'plural' describe how to display the single-item summary in p.base2.
-- Order within this 'items' list doesn't matter.
items = require("Module:LootChest/items"),
notes = {
["enchant-randomly"] = "All enchantments are equally probable, ''including'' [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and any level of the enchantment is equally probable.",
["enchant-randomly-efficiency"] = "Enchanted with a random level of [[Efficiency]].",
["enchant-randomly-mending"] = "Enchanted with [[Mending]].",
["enchant-unknown"] = "Enchanted with unknown enchantments",
["enchant-randomly-quick-charge"] = "Enchanted with a random level of [[Quick Charge]].",
["enchant-randomly-soul-speed"] = "Enchanted with a random level of [[Soul Speed]].",
["enchant-randomly-swift-sneak"] = "Enchanted with a random level of [[Swift Sneak]].",
["enchant-randomly-unbreaking"] = "Enchanted with a random level of [[Unbreaking]].",
["enchant-randomly-trident"] = "Enchanted with a random level of [[Mending]], [[Riptide]], [[Loyalty]], [[Channeling]], or [[Impaling]].",
["enchant-randomly-trial-chambers"] = "Enchanted with a random level of [[Sharpness]], [[Bane of Arthropods]], [[Efficiency]], [[Fortune]], [[Silk Touch]], or [[Feather Falling]].",
["enchant-randomly-trial-chambers-2"] = "Enchanted with a random level of [[Knockback]], [[Punch]], [[Smite]], [[Looting]], or [[Multishot]].",
["enchant-randomly-breach-density"] = "Enchanted with a random level of [[Breach]], or [[Density]].",
["enchant-randomly-wind-burst"] = "Enchanted with level I of [[Wind Burst]].",
["enchant-with-levels-0-10"] = "Enchantment probabilities are the same as a level-0 to level-10 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-5-15"] = "Enchantment probabilities are the same as a level-5 to level-15 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-5-20"] = "Enchantment probabilities are the same as a level-5 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-10-20"] = "Enchantment probabilities are the same as a level-10 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-20-25"] = "Enchantment probabilities are the same as a level-20 to level-25 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-20-39"] = "Enchantment probabilities are the same as a level-20 to level-39 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-30"] = "Enchantment probabilities are the same as a level-30 enchantment on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-30-50"] = "Enchantment probabilities are the same as a level-30 to level-50 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]), and where the chance of multiple enchantments is not reduced.",
["damaged-0.05-0.15"] = "The item has between 5% and 15% of its total durability.",
["damaged-0.1-0.5"] = "The item has between 10% and 50% of its total durability.",
["damaged-0.1-0.9"] = "The item has between 10% and 90% of its total durability.",
["damaged-0.1-0.95"] = "The item has between 10% and 95% of its total durability.",
["damaged-0.15-0.45"] = "The item has between 15% and 45% of its total durability.",
["damaged-0.15-0.8"] = "The item has between 15% and 80% of its total durability.",
["damaged-0.15-0.85"] = "The item has between 15% and 85% of its total durability.",
["damaged-0.15-0.95"] = "The item has between 15% and 95% of its total durability.",
["damaged-0.2-0.65"] = "The item has between 20% and 65% of its total durability.",
["damaged-0.4-0.9"] = "The item has between 40% and 90% of its total durability.",
["damaged-0.5-1.0"] = "The item has between 50% and 100% of its total durability.",
["damaged-0.8-1.0"] = "The item has between 80% and 100% of its total durability.",
["nothing"] = "'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot ''on a single roll''.",
["suspicious-stew"] = "The stew grants one of the following effects: 5–7 seconds of [[Blindness]], 7–10 seconds of [[Jump Boost]], 7-10 seconds of [[Night Vision]], 10–20 seconds of [[Poison]], 0.35-0.5 seconds of [[Saturation]], or 6–8 seconds of [[Weakness]].{{verify|Bedrock stores suspicious stew as data values, does it actually have randomized durations like Java?|edition=bedrock}}",
["suspicious-stew-2"] = "The stew grants one of the following effects: 5-7 seconds of [[Blindness]], or 7-10 seconds of [[Night Vision]].{{verify|Bedrock stores suspicious stew as data values, does it actually have randomized durations like Java?|edition=bedrock}}",
["map"] = "Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.",
["regular-goat-horn"] = "Does not contain goat horn variants that drop from screaming goats.",
["ominous-bottle-0-1"] = "Ominous bottle level between I and II",
["ominous-bottle-2-4"] = "Ominous bottle level between III and V",
-- Notes for bonus-barrel from Java Edition 3D Shareware v1.34
["enchant-with-levels-5-10-no-treasure"] = "Enchantment probabilities are the same as a level-5 to level-10 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-10-20-no-treasure"] = "Enchantment probabilities are the same as a level-10 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-1-30-no-treasure"] = "Enchantment probabilities are the same as a level-1 to level-30 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.",
["random-effect"] = "The item has a random [[effect]] applied, including empty (uncraftable), water, mundane, thick, or awkward.",
["random-effect-arrow"] = "The arrow has an ineffective hidden [[effect]] applied, including empty, water, mundane, thick, or awkward. As it is not a tipped arrow, this has no effect except make it unstackable with arrows that do not match the hidden effect. The effect applied can be seen with {{cmd|data get entity @s}}.",
["enchant-randomly-multishot"] = "Any level between 1 and 12 of [[Multishot]] is equally probable.",
},
-- <ref group='FN' name='enchant-randomly'>
-- NOTE: order here doesn't matter.
-- * in the table, chests are sorted in alphabetical order
-- * in the table, items are sorted by chance, then by avg#, then alphabetically.
-- * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
-- * If the loot is the same on both editions, use the same loot table twice.
chests = require("Module:LootChest/chests"),
-- these values are used:
-- * in place of the keys, when the key is used as a parameter
-- chest-param -> internally-valid-chest-param
synonyms = {
["desert"] = "desert-temple",
["jungle"] = "jungle-temple",
["nether"] = "nether-fortress",
["nether-fortress"] = "nether-fortress",
["armorer"] = "village-armorer",
["butcher"] = "village-butcher",
["cartographer"] = "village-cartographer",
["fisherman"] = "village-fisherman",
["fletcher"] = "village-fletcher",
["mason"] = "village-mason",
["shepherd"] = "village-shepherd",
["tannery"] = "village-tannery",
["temple"] = "village-temple",
["toolsmith"] = "village-toolsmith",
["weaponsmith"] = "village-weaponsmith",
["desert-house"] = "village-desert-house",
["plains-house"] = "village-plains-house",
["savanna-house"] = "village-savanna-house",
["snowy-house"] = "village-snowy-house",
["taiga-house"] = "village-taiga-house",
["altar"] = "stronghold-altar",
["storeroom"] = "stronghold-storeroom",
["library"] = "stronghold-library",
["outpost"] = "pillager-outpost",
["mansion"] = "woodland-mansion",
["trial-vault"] = "trial-chambers-reward",
["trial-spawner"] = "trial-chambers-trial-spawner"
},
-- these values are used:
-- * in the header-description of a table showing only a single chest
-- * if the key is not here, but it is a valid chest parameter,
-- that header-description defaults to use the key string from p.chests,
-- e.g. "nether-fortress"
-- chest-param -> description-string
display_names = {
["dungeon"] = "monster room",
["nether-fortress"] = "nether fortress",
["nether"] = "nether fortress",
["fortress"] = "nether fortress",
["desert"] = "desert pyramid",
["jungle"] = "jungle pyramid",
["desert-temple"] = "desert pyramid",
["jungle-temple"] = "jungle pyramid",
["brushable-desert-temple"] = "desert temple's suspicious sand",
["brushable-cold-ocean-ruins"] = "cold ocean ruin's suspicious gravel",
["brushable-warm-ocean-ruins"] = "warm ocean ruin's suspicious sand",
["brushable-desert-well"] = "desert well's suspicious sand",
["brushable-trail-ruins"] = "trail ruin's suspicious gravel",
["brushable-trail-ruins-rare"] = "trail ruin's rare suspicious gravel",
["trial-chambers-reward"] = "trial chambers vault and reward chest",
["trial-chambers-reward-ominous"] = "trial chambers ominous vault",
["trial-chambers-trial-spawner"] = "trial chambers trial spawner",
["trial-chambers-trial-spawner-ominous"] = "trial chamber ominous trial spawner",
["moon-resuply"] = "moon resupply",
["moon-lab"] = "moon lab shulker box"
},
-- these descriptions are used:
-- * in column <abbr> titles,
-- * and above the table when only a single column-type is chosen
columns = {
["stacksize"] = 'The size of stacks (or for unstackable items, number) of this item on any given roll.',
["weight"] = 'The weight of this item relative to other items in the pool.',
["chance"] = 'The odds of finding any of this item in a single chest.',
["items"] = 'The number of items expected per chest, averaged over a large number of chests.',
["chests"] = 'The average number of chests the player should expect to search to find any of this item.'
},
current_frame = nil
}
p.base = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
-- transform args into usable list
local chests, columns = q.massage_args( args )
assert(#chests > 0, "no valid arguments")
q.fill_in_chest_derivative_data( chests )
-- construct an ordered list dictating the order of the rows
local ordered_item_rows_java = {}
local ordered_item_rows_java_upcoming = {}
local ordered_item_rows_bedrock = {}
local ordered_item_rows_bedrock_upcoming = {}
local ret = {}
local java_specified = args.java and args.java ~= '0';
local java_upcoming_specified = args['java-upcoming'] and args['java-upcoming'] ~= '0';
local bedrock_specified = args.bedrock and args.bedrock ~= '0';
local bedrock_upcoming_specified = args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0';
local any_specified = java_specified or java_upcoming_specified or bedrock_specified or bedrock_upcoming_specified
if any_specified then
if java_specified then
ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
end
if java_upcoming_specified then
ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
end
if bedrock_specified then
ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
end
if bedrock_upcoming_specified then
ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
end
else
local java_excluded = args.java and args.java == '0';
local java_upcoming_excluded = args['java-upcoming'] and args['java-upcoming'] == '0';
local bedrock_excluded = args.bedrock and args.bedrock == '0';
local bedrock_upcoming_excluded = args['bedrock-upcoming'] and args['bedrock-upcoming'] == '0';
if not java_excluded then
ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
end
if not java_upcoming_excluded then
ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
end
if not bedrock_excluded then
ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
end
if not bedrock_upcoming_excluded then
ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
end
end
java_bedrock_different = q.compare_tables(ordered_item_rows_java, ordered_item_rows_bedrock)
if q.tablelength( ordered_item_rows_java ) > 0 and not java_bedrock_different then
table.insert( ret, 'In ' .. p.java .. ' and ' .. p.bedrock .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) ) )
end
if q.tablelength( ordered_item_rows_java ) > 0 and java_bedrock_different then
table.insert( ret, 'In ' .. p.java .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) ) )
end
if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
table.insert( ret, 'In ' .. p['java-upcoming'] .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
end
if q.tablelength( ordered_item_rows_bedrock ) > 0 and java_bedrock_different then
table.insert( ret, 'In ' .. p.bedrock .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) )
end
if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows_bedrock, ordered_item_rows_bedrock_upcoming ) then
table.insert( ret, 'In ' .. p['bedrock-upcoming'] .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) )
end
table.insert( ret, "<div class=mobileonly>" )
table.insert( ret, '<div class="reflist-upper-alpha">'..p.current_frame:extensionTag('references', '', { group = 'FN' })..'</div>' )
table.insert( ret, "</div>" )
return table.concat( ret, '\n\n' )
end
p.doc = function()
local valid_args = {}
for chest_name, val in pairs(p.chests) do
local synonyms = {}
for syn, orig in pairs(p.synonyms) do
if orig == chest_name then
table.insert( synonyms, "<code>" .. syn .. "</code>" )
end
end
chest_name = "<code>" .. chest_name .. "</code>"
if #synonyms > 0 then
chest_name = chest_name .. " (alternative name"
-- plurals are annoying
if #synonyms > 1 then chest_name = chest_name .. "s" end
chest_name = chest_name .. ": " .. table.concat( synonyms, ", " ) .. ")"
end
chest_name = "<li>" .. chest_name .. "</li>"
table.insert( valid_args, chest_name )
end
table.sort( valid_args )
return "<ul>" .. table.concat( valid_args, "" ) .. "</ul>"
end
p.doc2 = function()
local valid_args = {}
for column_name, val in pairs(p.columns) do
table.insert( valid_args, column_name .. ": " .. val )
end
table.sort( valid_args )
return table.concat( valid_args, ",\n<br>" )
end
p.doc3 = function()
local valid_args = {}
for item_name, val in pairs(p.items) do
table.insert( valid_args, item_name )
end
table.sort( valid_args )
return table.concat( valid_args, ", " )
end
p.base2 = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
local itemname = args[1]
if p.items[itemname] == nil then
return '<span style="color:red;">unknown item "' .. itemname .. '"</span>'
end
if args.java and args.java ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args.bedrock and args.bedrock ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' )
bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
end
end
end
end
local html = {}
local any_current = q.tablelength( javaChances ) > 0
local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
local any_standard = any_current or any_changes_upcoming
local any_bedrock_current = q.tablelength( bedrockChances ) > 0
local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
local any_bedrock = any_bedrock_current or any_bedrock_upcoming
local change_case = p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true
if any_current then
table.insert( html, p.base2_sub( itemname, javaChances ) )
end
if any_changes_upcoming then
table.insert( html, p['java-upcoming'] .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
end
if any_bedrock_current then
table.insert( html, ( any_standard and '\n\n' or '' ) .. p.bedrock .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
end
if any_bedrock_upcoming then
table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p['bedrock-upcoming'] .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
end
if args.nocat then
else
table.insert( html, '[[Category:Pages with loot chest item templates]]' )
if p.items[itemname].category ~= nil and p.items[itemname].category ~= false then
table.insert( html, '[[Category:Pages with specific loot chest items]]' )
end
if any_bedrock and (mw.title.getCurrentTitle().namespace == 0) then
table.insert( html, '[[Category:Bedrock Edition specific information]]' )
end
end
return table.concat( html, ' ' )
end
p.base2_sub = function( itemname, chances, use_they )
local html = {}
local item_display_name = ''
if use_they then
item_display_name = ' they'
else
if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then
item_display_name = p.items[itemname].plural
else
if p.items[itemname].title ~= nil then
item_display_name = p.items[itemname].title
else
item_display_name = string.gsub( itemname, '-', ' ' )
end
if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then
item_display_name = q.single_item_plural( item_display_name )
end
end
if p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true then
item_display_name = q.capitalize( item_display_name )
end
if p.items[itemname].note and p.notes[p.items[itemname].note] then
item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='FN', name=p.items[itemname].note } )
end
if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='FN', name=p.items[itemname].note1 } )
end
end
end
table.insert( html, item_display_name )
table.insert( html, ' can be found ' )
local html_stacks = {}
local stack_sep = ', '
local ns = q.tablelength( chances )
local s = 0
for stacksize, chest_details in pairs( chances ) do
s = s + 1
local html_per_stack = { 'in ' }
local c = 0
local nc = q.tablelength( chest_details )
local sep = ( nc > 2 and ', ' or ' ' )
if nc > 2 and s ~= ns then
stack_sep = '; '
end
for k, chest in pairs( chest_details ) do
c = c + 1
if c == nc and nc > 1 then
table.insert( html_per_stack, 'and ' )
end
if chest.chance == 1 then
table.insert( html_per_stack, " all " )
else
table.insert( html_per_stack, string.format("%.1f", chest.chance*100) )
table.insert( html_per_stack, "% of " )
end
if chest.chest_type == 'minecart with chest' then
table.insert( html_per_stack, ' [[Minecart with Chest|chest minecarts]] in ' )
table.insert( html_per_stack, p.chests[chest.chest_name].link )
elseif chest.chest_type == 'dispenser' then
table.insert( html_per_stack, ' [[dispenser]]s in ' )
table.insert( html_per_stack, p.chests[chest.chest_name].link )
else
table.insert( html_per_stack, p.chests[chest.chest_name].link )
table.insert( html_per_stack, ' chests' )
end
table.insert( html_per_stack, sep )
end
if nc > 2 then
table.insert( html_per_stack, 'all ' )
end
table.insert( html_per_stack, 'in ' )
if p.items[itemname].cannot_stack ~= nil then
table.insert( html_per_stack, 'groups of ' )
else
table.insert( html_per_stack, 'stacks of ' )
end
table.insert( html_per_stack, stacksize )
table.insert( html_stacks, table.concat( html_per_stack ) )
end
local stackwise_summaries = ''
if #html_stacks == 1 then
table.insert( html, html_stacks[1] )
else
for i = 1, #html_stacks - 1 do
table.insert( html, html_stacks[ i ] )
table.insert( html, stack_sep )
end
table.insert( html, 'and ' )
table.insert( html, html_stacks[#html_stacks] )
end
table.insert( html, '.' )
return table.concat( html )
end
p.base2_test = function()
items = {}
for item_name, v in pairs( p.items ) do
table.insert( items, p.base2{ item_name, ["nocat"]=true } .. '\n\n' )
end
table.sort( items )
return table.concat(items)
end
p.base3 = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
local z = args[1]
local html_java = {}
local html_java_u = {}
local html_bedrock = {}
local html_bedrock_u = {}
local rErr = ""
local zT = {}
if args[1] == "!!!ALL!!!" then
for item_name, v in pairs( p.items ) do
table.insert( zT, item_name )
table.sort( zT )
end
else
zT = mw.text.split( args[1], ',' )
end
for x, itemname in pairs( zT ) do
if p.items[itemname] == nil then
rErr = rErr .. "<span class='error'>Unknown item " .. itemname .. ".</span>\n"
else
local javaChances, javaUpcomingChances, bedrockChances, bedrockUpcomingChances
if args.java and args.java ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args.bedrock and args.bedrock ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' )
bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
end
end
end
end
local any_current = q.tablelength( javaChances ) > 0
local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
local any_standard = any_current or any_changes_upcoming
local any_bedrock_current = q.tablelength( bedrockChances ) > 0
local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
local any_bedrock = any_bedrock_current or any_bedrock_upcoming
if any_current then
table.insert( html_java, p.base3_sub( itemname, javaChances ) )
end
if any_changes_upcoming then
table.insert( html_java_u, p.base3_sub( itemname, javaUpcomingChances ) )
end
if any_bedrock_current then
table.insert( html_bedrock, p.base3_sub( itemname, bedrockChances ) )
end
if any_bedrock_upcoming then
table.insert( html_bedrock_u, p.base3_sub( itemname, bedrockUpcomingChances ) )
end
end
end
java_bedrock_different = q.compare_tables(html_java, html_bedrock)
local output = rErr .. '{| class="wikitable sortable collapsible" \n! Item \n! Structure \n! Container \n! Quantity \n! Chance \n'
if q.tablelength( html_java ) > 0 and not java_bedrock_different then
output = output .. '|-\n!colspan=5|' .. p['java'] .. ' and ' .. p['bedrock'] .. ' \n' .. table.concat( html_java )
end
if q.tablelength( html_java ) > 0 and java_bedrock_different then
output = output .. '|-\n!colspan=5|' .. p['java'] .. ' \n' .. table.concat( html_java )
end
if q.tablelength( html_java_u ) > 0 then
output = output .. '|-\n!colspan=5|' .. p['java-upcoming'] .. ' \n' .. table.concat( html_java_u )
end
if q.tablelength( html_bedrock ) > 0 and java_bedrock_different then
output = output .. '|-\n!colspan=5|' .. p.bedrock .. ' \n' .. table.concat( html_bedrock )
end
if q.tablelength( html_bedrock_u ) > 0 then
output = output .. '|-\n!colspan=5|' .. p['bedrock-upcoming'] .. ' \n' .. table.concat( html_bedrock_u )
end
output = output .. '|}' .. p.current_frame:extensionTag( 'references', "", { group="FN" } )
return output
end
p.base3_sub = function( itemname, chances )
local html = {}
local item_display_name = ''
local output = ""
lang = mw.getContentLanguage()
if p.items[itemname].title ~= nil then
item_display_name = p.items[itemname].title
else
item_display_name = q.titlecase( string.gsub( itemname, '-', ' ' ) )
end
local objectList = {}
local ns = q.tablelength( chances )
local s = 0
local m = 0
local rn = 0
for stacksize, chest_details in pairs( chances ) do
s = s + 1
local nc = q.tablelength( chest_details )
local c = 0
for k, chest in pairs( chest_details ) do
c = c + 1
rn = rn + 1
local containerText = p.chests[chest.chest_name].container
if string.len(containerText) == 0 then
containerText = 'Chest'
end
local r = ""
local json = {
['item'] = item_display_name,
['structure'] = p.chests[chest.chest_name].structure,
['container'] = containerText,
['stacksize'] = stacksize,
['chance'] = chest.chance
}
json = require('Module:NiceJSON').wrap(json, 'pre', 'chest-json')
r = r .. '|' .. string.gsub( containerText, ' ', ' ' ) .. '\n|' .. stacksize .. '\n|' .. lang:formatNum( math.floor( chest.chance*1000 + 0.5 ) /10 ) .. '%' .. json .. '\n'
if ns ~= s or nc ~= c then
r = r
end
table.insert( objectList , { p.chests[chest.chest_name].structID , p.chests[chest.chest_name].structure, r } )
end
m = m + nc
end
table.sort( objectList, function(a,b) return a[1] < b[1] end )
local struct = ""
local t = ""
local nt = 1
local ntt = 0
for v, w in pairs( objectList ) do
ntt = ntt + 1
if w[1] ~= struct then
if t ~= "" then
output = output .. "|rowspan=" .. nt .. t
end
t = "|'''" .. sprite.link({name='EnvSprite', w[2], id = w[1] }) .. "'''\n" .. w[3]
struct = w[1]
nt = 1
else
t = t .. w[3]
nt = nt + 1
end
if ntt == m then
output = output .. "|rowspan=" .. nt .. t
else
t = t .. '|-' .. '\n'
end
end
return "|-\n| rowspan=" .. m .. "|'''" .. p.getItem(itemname, item_display_name) .. "'''\n" .. output
end
p.getItem = function( itemname, item_display_name )
local s = ""
local k = item_display_name
local link = item_display_name
local m = itemname
if p.items[itemname].title ~= nil then
k = p.items[itemname].title
end
if p.items[itemname].link ~= nil then
link = p.items[itemname].link
end
if p.items[itemname].id ~= nil then
m = p.items[itemname].id
end
if p.items[itemname][1] == "item" then
s = sprite.link({name='ItemSprite', link, k ,id=m})
--s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } }
elseif p.items[itemname][1] == "block" then
s = sprite.link({name='BlockSprite', link, k ,id=m})
--s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } }
end
if p.items[itemname].note and p.notes[p.items[itemname].note] then
s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='FN', name=p.items[itemname].note } )
end
if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='FN', name=p.items[itemname].note1 } )
end
end
return s
end
q = {
tablelength = function(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end,
deepcopy = function(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[q.deepcopy(orig_key)] = q.deepcopy(orig_value)
end
setmetatable(copy, q.deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end,
frac = function(x,y)
return '<sup>'..x..'</sup>⁄<sub>'..y..'</sub>'
end,
single_item_find_values = function( itemname, poolsKey, exclusions_param, other_exclusions_param )
local chances = {}
local exclusions = q.deepcopy(exclusions_param or {})
local other_exclusions = q.deepcopy(other_exclusions_param or {})
for stacksize, other_exclusion_list in pairs(other_exclusions) do
if exclusions[stacksize] == nil then
exclusions[stacksize] = {}
end
for _, other_exclusion in pairs(other_exclusion_list) do
local already_in_here = false
for _, exclusion in pairs(exclusions[stacksize]) do
if exclusion["chest_name"] == other_exclusion["chest_name"] and exclusion["chance"] == other_exclusion["chance"] then
already_in_here = true
break
end
end
if not already_in_here then
table.insert( exclusions[stacksize], other_exclusion )
end
end
end
for chest_name, chest in pairs( p.chests ) do
local poolchances = {}
for k, pool in pairs( chest[poolsKey] or chest.poolsJava or {} ) do
local poolitem = pool.items[itemname]
if poolitem ~= nil then
local stacksize = poolitem[1]
if poolitem[1] ~= poolitem[2] then
stacksize = stacksize .. "–" .. poolitem[2]
end
local itemweight = poolitem[3]
local pool_total_item_weight = 0
for itemname, item in pairs(pool.items) do
pool_total_item_weight = pool_total_item_weight + item[3]
end
local chance = p.calc_chance_any_of_this_item_per_pool(
pool.rolls[1], pool.rolls[2],
itemweight, pool_total_item_weight )
if poolchances[stacksize] == nil then
poolchances[stacksize] = chance
else
poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance
end
end
end
for stacksize, chance in pairs( poolchances ) do
local excluded = false
for _, exclusion in pairs( exclusions[stacksize] or {} ) do
if exclusion["chest_name"] == chest_name and exclusion["chance"] == chance then
excluded = true
break
end
end
if not excluded then
if chances[stacksize] == nil then
chances[stacksize] = {}
end
table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name, ["chest_type"]=( chest.chest_type or "chest" ) } )
end
end
end
return chances
end,
single_item_plural = function( itemname )
if string.sub( itemname, -2 ) == 'ss'
or string.sub( itemname, -2 ) == 'ch'
or string.sub( itemname, -2 ) == 'sh'
or string.sub( itemname, -1 ) == 's' then
return itemname .. 'es'
end
return itemname .. 's'
end,
massage_args = function( args )
-- find what columns to put
local columns = {}
for k, _arg in pairs(args) do
if p.columns[_arg] ~= nil then
columns[_arg] = true
end
end
if q.tablelength(columns) == 0 then
for column_name, v in pairs(p.columns) do
columns[column_name] = true
end
end
-- find what chests to show
local chests = {}
for k, _arg in pairs(args) do
if p.chests[_arg] ~= nil then
table.insert( chests, _arg )
elseif p.synonyms[_arg] ~= nil then
table.insert( chests, p.synonyms[_arg] )
end
if p.display_names[_arg] ~= nil then
local chestname = _arg
if p.chests[chestname] == nil then
chestname = p.synonyms[_arg]
end
p.chests[chestname].display_name = p.display_names[_arg]
end
end
if q.tablelength(chests) == 0 then
for chest, k in pairs(p.chests) do
table.insert( chests, chest)
end
end
table.sort( chests )
return chests, columns
end,
sort_items = function( e1, e2 )
if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end
if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end
if e1.material == nil then
e1.material = 0
if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end
if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end
if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end
if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end
if string.find( e1.itemname, "netherite" ) ~= nil then e1.material = 5 end
e1.armor = 0
if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end
if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end
if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end
if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end
end
if e2.material == nil then
e2.material = 0
if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end
if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end
if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end
if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end
e2.armor = 0
if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end
if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end
if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end
if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end
end
if e1.material ~= e2.material then return ( e1.material < e2.material ) end
if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end
return ( e1.itemname < e2.itemname )
end,
fill_in_chest_derivative_data = function( chest_names )
for k, chest_name in pairs(chest_names) do
local chest = p.chests[chest_name]
if chest == nil then break end
chest.allRollsJava = {}
chest.itemDataJava = {}
for k, pool in pairs( chest.poolsJava or {} ) do
table.insert( chest.allRollsJava, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataJava, pool, #chest.allRollsJava )
end
chest.allRollsJavaUpcoming = {}
chest.itemDataJavaUpcoming = {}
for k, pool in pairs( chest.poolsJavaUpcoming or chest.poolsJava or {} ) do
table.insert( chest.allRollsJavaUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataJavaUpcoming, pool, #chest.allRollsJavaUpcoming )
end
chest.allRollsBedrock = {}
chest.itemDataBedrock = {}
for k, pool in pairs( chest.poolsBedrock or chest.poolsJava or {} ) do
table.insert( chest.allRollsBedrock, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataBedrock, pool, #chest.allRollsBedrock )
end
chest.allRollsBedrockUpcoming = {}
chest.itemDataBedrockUpcoming = {}
for k, pool in pairs( chest.poolsBedrockUpcoming or chest.poolsJava or {} ) do
table.insert( chest.allRollsBedrockUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataBedrockUpcoming, pool, #chest.allRollsBedrockUpcoming )
end
end
end,
fill_in_chest_item_details = function( data, pool, ct )
for item_name, item in pairs(pool.items) do
if p.items[item_name] then
local min_stacksize = item[1]
local max_stacksize = item[2]
local min_pool_rolls = pool.rolls[1]
local max_pool_rolls = pool.rolls[2]
local item_weight = item[3]
if data[item_name] == nil then
data[item_name] = {
avgamount = 0,
chanceany = 0,
itemname = item_name,
sortsize = {},
sortweight = {},
sizes = {},
weights = {},
}
for i = 1, ct-1 do
data[item_name].sortsize[i] = 0
data[item_name].sortweight[i] = 0
data[item_name].sizes[i] = '—'
data[item_name].weights[i] = '—'
end
end
data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool(
min_stacksize, max_stacksize,
min_pool_rolls, max_pool_rolls,
item_weight, pool.totalweight )
data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool(
min_pool_rolls, max_pool_rolls,
item_weight, pool.totalweight )
data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2
data[item_name].sortweight[ct] = item_weight;
data[item_name].sizes[ct] = ( min_stacksize == max_stacksize and min_stacksize or min_stacksize .. '–' .. max_stacksize )
data[item_name].weights[ct] = q.frac(item_weight, pool.totalweight) --p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } }
end
end
for item_name, d in pairs(data) do
if not d.sizes[ct] then
d.sortsize[ct] = 0
d.sortweight[ct] = 0
d.sizes[ct] = '—'
d.weights[ct] = '—'
end
end
end,
construct_ordered_items_from_first_chest = function( chest_names, suffix )
local items_from_first_table = {}
local item_chests = {}
local item_names_ordered = {}
for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do
table.insert( items_from_first_table, item )
end
table.sort( items_from_first_table, q.sort_items )
for k, item in pairs( items_from_first_table ) do
table.insert( item_names_ordered, item.itemname )
item_chests[item.itemname] = true
end
return item_names_ordered, item_chests
end,
get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix )
local items_not_from_first_table = {}
for chest_idx = 2, #chest_names do
for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do
if item_chests[item_name] == nil then
p.items[item_name].itemname = item_name
table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] )
item_chests[item_name] = true
end
end
end
table.sort( items_not_from_first_table, q.sort_items )
return items_not_from_first_table
end,
add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
for k, item in pairs( items_not_from_first_table ) do
table.insert( item_names_ordered, item.itemname )
end
return item_names_ordered
end,
set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix )
for k, itemname in pairs(item_names_ordered) do
item_names_ordered[k] = {itemname}
for chest_idx = 1, #chest_names do
if suffix == 'JavaUpcoming' or p.chests[chest_names[chest_idx]]['pools'..suffix] ~= nil then
local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname]
if item_data == nil then
table.insert( item_names_ordered[k], false )
else
table.insert( item_names_ordered[k], item_data )
end
end
end
end
return item_names_ordered
end,
construct_ordered_item_rows = function( chest_names, suffix )
-- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc
local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix )
if #chest_names > 1 then
-- after that, sort all the remaining items in list order
local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix )
item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
end
-- set up item_names_ordered so that each is a row, representing chest values
item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix )
return item_names_ordered
end,
print_table = function( chest_names, columns, ordered_item_rows, suffix )
local html = {}
local json = {
gameVersion = suffix,
chestNames = chest_names,
loot = {}
}
for _,chestname in ipairs(chest_names) do
json.loot[chestname] = p.chests[chestname]
end
local use_roll_row = false
local use_superheader = false
local superheader_sizes = {}
for i = 1, #chest_names do
sh = p.chests[chest_names[i]].superheader
if sh ~= nil then
if superheader_sizes[sh] == nil then
superheader_sizes[sh] = 0
end
superheader_sizes[sh] = superheader_sizes[sh] + 1
if #chest_names > 1 then
use_superheader = true
end
end
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
if #allRolls > 1 then
use_roll_row = true
end
end
if columns['stacksize'] == nil and columns['weight'] == nil then
use_roll_row = false
end
local rowspan = ( #chest_names > 1 and 1 or 0 ) + ( use_superheader and 1 or 0 ) + 1
local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1
if use_roll_row then
rowspan = rowspan + 1
end
if q.tablelength(columns) == 1 then
for column_name, v in pairs(columns) do
table.insert( html, "Values represent " )
table.insert( html, p.columns[column_name]:lower() )
table.insert( html, "\n" )
end
end
if #chest_names == 1 then
if q.tablelength(columns) == 1 then
table.insert( html, "<br>" )
end
local chest_name = chest_names[1]
local allRolls = p.chests[chest_name]['allRolls'..suffix]
local chest_type = p.chests[chest_name].chest_type or "chest"
local display_name = p.chests[chest_name].display_name
chest_name = chest_name:gsub( "-", " " )
table.insert( html, "Each " )
table.insert( html, display_name or chest_name )
if chest_type ~= 'chest' and chest_type ~= 'minecart with chest' then
table.insert( html, " contains " )
else
table.insert( html, " chest contains " )
end
if #allRolls == 1 then
table.insert( html, allRolls[1] )
if allRolls[1] == 1 then
table.insert( html, " item stack, " )
else
table.insert( html, " item stacks, " )
end else
table.insert( html, ' items drawn from ' )
table.insert( html, #allRolls )
table.insert( html, ' pools, ' )
end
table.insert( html, " with the following distribution: \n" )
end
table.insert( html, '<div style="overflow:auto">\n' )
table.insert( html, '<table class="wikitable sortable collapsible jquery-tablesorter">\n' )
table.insert( html, "<tr>\n" )
table.insert( html, "<th rowspan=" )
table.insert( html, ( rowspan - ( hide_col_description and 1 or 0 ) ) )
table.insert( html, "> Item </th>\n" )
local superheader_cols_used = {}
if #chest_names > 1 then
local row1, row2 = {}, {}
for i = 1, #chest_names do
if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
local colspan = q.tablelength(columns)
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
if columns['stacksize'] ~= nil then
colspan = colspan - 1 + allRollsSpan
end
if columns['weight'] ~= nil then
colspan = colspan - 1 + allRollsSpan
end
local row = row1
rowspan = 1
if use_superheader then
sh = p.chests[chest_names[i]].superheader
if sh ~= nil then
if superheader_cols_used[sh] == nil then
table.insert( row, "<th colspan=" )
table.insert( row, ( colspan * superheader_sizes[sh] ) )
table.insert( row, ">" )
table.insert( row, sh )
table.insert( row, "</th>\n" )
superheader_cols_used[sh] = 0
end
row = row2
else
rowspan = rowspan + 1
end
end
if use_roll_row and hide_col_description and #allRolls < 2 then
rowspan = rowspan + 1
end
table.insert( row, "<th colspan=" )
table.insert( row, colspan )
if rowspan > 1 then
table.insert( row, " rowspan=" )
table.insert( row, rowspan )
end
table.insert( row, ">" )
table.insert( row, p.chests[ chest_names[i] ].header )
if #allRolls > 0 then
table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' )
if #allRolls == 1 then
table.insert( row, allRolls[1] )
else
local s = ( #allRolls > 2 and ', ' or ' ' )
for i = 1, #allRolls-1 do
table.insert( row, allRolls[i] )
table.insert( row, s )
end
table.insert( row, 'and ' )
table.insert( row, allRolls[#allRolls] )
end
table.insert( row, ' stacks)</span>' )
end
table.insert( row, "</th>\n" )
end
end
table.insert( html, table.concat( row1 ) )
table.insert( html, "</tr><tr>\n" )
if #row2 then
table.insert( html, table.concat( row2 ) )
table.insert( html, "</tr><tr>\n" )
end
end
if not hide_col_description then
local headersort_th_open
if use_roll_row then
headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
else
headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
end
for i = 1, #chest_names do
if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
local headersort_th_colspan_open
if #allRolls > 1 then
headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='"
else
headersort_th_colspan_open = headersort_th_open
end
if columns['stacksize'] ~= nil then
table.insert( html, headersort_th_colspan_open )
table.insert( html, p.columns['stacksize'] )
table.insert( html, "'> Stack Size </abbr> <span class=mobileonly>")
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['stacksize'], args = { name = 'stacksize', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
if columns['weight'] ~= nil then
table.insert( html, headersort_th_colspan_open )
table.insert( html, p.columns['weight'] )
table.insert( html, "'> Weight </abbr> <span class=mobileonly> ")
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['weight'], args = { name = 'weight', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
if columns['chance'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['chance'] )
table.insert( html, "'> Chance </abbr> <span class=mobileonly> ")
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['chance'], args = { name = 'chance', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
local arg1 = table.concat(chest_names)
if columns['items'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['items'] )
if string.find( arg1, "brushable" ) ~= nil then
table.insert( html, "'> Avg.<br>per block </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "pot" ) ~= nil then
table.insert( html, "'> Avg.<br>per pot </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "dispenser" ) ~= nil then
table.insert( html, "'> Avg.<br>per dispenser </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "barrel" ) ~= nil then
table.insert( html, "'> Avg.<br>per barrel </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "trial%-spawner" ) ~= nil then
table.insert( html, "'> Avg.<br>per spawner </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "reward" ) ~= nil then
table.insert( html, "'> Avg.<br>per container </abbr> <span class=mobileonly> ")
else
table.insert( html, "'> Avg.<br>per chest </abbr> <span class=mobileonly> ")
end
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['items'], args = { name = 'items', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
if columns['chests'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['chests'] )
if string.find( arg1, "brushable" ) ~= nil then
table.insert( html, "'> Avg. # blocks<br>to brush </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "pot" ) ~= nil then
table.insert( html, "'> Avg. # pots<br>to break </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "dispenser" ) ~= nil then
table.insert( html, "'> Avg. # dispensers<br>to open </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "barrel" ) ~= nil then
table.insert( html, "'> Avg. # barrels<br>to open </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "trial%-spawner" ) ~= nil then
table.insert( html, "'> Avg. # spawners<br>to defeat </abbr> <span class=mobileonly> ")
elseif string.find( arg1, "reward" ) ~= nil then
table.insert( html, "'> Avg. # containers<br>to loot </abbr> <span class=mobileonly> ")
else
table.insert( html, "'> Avg. # chests<br>to search </abbr> <span class=mobileonly> ")
end
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['chests'], args = { name = 'chests', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
end
end
table.insert( html, "</tr><tr>\n" )
end
if use_roll_row then
local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 )
for i = 1, #chest_names do
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
if #allRolls > 1 then
for j = 1, rowcols do
for k = 1, #allRolls do
table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'><abbr title='The chest draws " )
table.insert( html, allRolls[k] )
table.insert( html, " stack(s) randomly from this pool.'>" )
table.insert( html, allRolls[k] )
table.insert( html, "×</abbr></th>\n" )
end
end
end
end
table.insert( html, "</tr><tr>\n" )
end
for i = 1, #ordered_item_rows do
if type( ordered_item_rows[i] ) == "table" then
for j = 1, #ordered_item_rows[i] do
local chest_item = ordered_item_rows[i][j]
if type( chest_item ) == "table" then
local avg_amount = string.format("%.3f", chest_item.avgamount)
local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%"
local num_chests = string.format("%.1f", 1/chest_item.chanceany)
table.insert( html, "\n" )
if columns['stacksize'] ~= nil then
for k = 1, #chest_item.sizes do
table.insert( html, "<td style='text-align:center;' data-sort-value='" )
table.insert( html, ( chest_item.sortsize[k] == 0 and "9e99" or chest_item.sortsize[k] ) )
table.insert( html, "'>" )
table.insert( html, chest_item.sizes[k] )
table.insert( html, "</td>" )
end
end
if columns['weight'] ~= nil then
for k = 1, #chest_item.sizes do
table.insert( html, "<td style='text-align:center;' data-sort-value='" )
table.insert( html, ( chest_item.sortweight[k] == 0 and "9e99" or chest_item.sortweight[k] ) )
table.insert( html, "'>" )
table.insert( html, chest_item.weights[k] )
table.insert( html, "</td>" )
end
end
if columns['chance'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, chance_any )
table.insert( html, "</td>" )
end
if columns['items'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, avg_amount )
table.insert( html, "</td>" )
end
if columns['chests'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, num_chests )
table.insert( html, "</td>" )
end
elseif type( chest_item ) == "boolean" then
local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix]
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
table.insert( html, "\n" )
if columns['stacksize'] ~= nil then
for k = 1, allRollsSpan do
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
end
if columns['weight'] ~= nil then
for k = 1, allRollsSpan do
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
end
if columns['chance'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
if columns['items'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
if columns['chests'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
else
if i > 1 then
table.insert( html, "</tr><tr>" )
end
local item = p.items[chest_item]
table.insert( html, "\n<td>" )
local image, spriteCat = sprite.link{
id = item.id or chest_item,
link = item.link or string.gsub(chest_item,'-',' '),
text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')),
wrap = 'true',
name = ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite' )
}
table.insert( html, image )
table.insert( html, spriteCat )
if item.note and p.notes[item.note] then
table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note], { group='FN', name=item.note } ) )
end
if item.note1 and p.notes[item.note1] then
if item.note == nil or p.notes[item.note] == nil or item.note ~= item.note1 then
table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note1], { group='FN', name=item.note1 } ) )
end
end
table.insert( html, "</td>" )
end
if j == #ordered_item_rows[i] then
table.insert( html, "</tr>" )
end
end
table.insert( html, "\n" )
end
end
table.insert( html, "</table>")
table.insert(html, require('Module:NiceJSON').wrap(json, 'pre', 'chestcontents-json'))
table.insert(html, "</div>")
return table.concat( html )
end,
titlecase = function( str )
local buf = {}
for word in string.gfind(str, "%S+") do
if word == "and" then
table.insert( buf, word )
else
local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 )
table.insert( buf, string.upper(first) .. string.lower(rest) )
end
end
return table.concat( buf, " " )
end,
capitalize = function( str )
return ( string.lower(str):gsub( "^%l", string.upper ) )
end,
lcfirst = function( str )
return ( string.gsub( str, "^%u", string.lower ) )
end,
compare_tables = function( a, b )
local seen = {}
for k, v in pairs( a ) do
if type( v ) ~= type( b[k] ) then
return true
end
if type( v ) == 'table' then
if q.compare_tables( v, b[k] ) then
return true
end
elseif v ~= b[k] then
return true
end
seen[k] = true
end
for k, v in pairs( b ) do
if not seen[k] then
return true
end
end
return false
end,
}
string.lpad = function(str, len, char)
if char == nil then char = ' ' end
return string.rep(char, len - #(''..str)) .. str
end
return p